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Don't manually send ClientboundPlayerPositionPacket for refreshPlayer
in 1.19, mojang made it so that teleporations validate that an awaiting pos was set in the server when teleporting, thus we need to ensure that this is set when sending the player pos, otherwise the player will be kicked when the client sends back the aknowledgement
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@ -24,7 +24,7 @@ index fa949d01da7b6c1a489d17955108f7082f959c66..c83395364edb4f2ba8515326b19c4f1a
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playerName = gameProfile.getName();
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uniqueId = gameProfile.getId();
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index c5164abae83cf6b0535d72c78adff5b72bc6f22e..63327bb4a57dea10f421bff15664ffa57c56cf65 100644
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index 299f2a8c45462d8070312c98554dbcc05298c681..31bcabd4c6ac3aa261c439a154ba7eb0f8caa0b8 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -75,6 +75,7 @@ import net.minecraft.world.entity.ai.attributes.Attributes;
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@ -131,7 +131,7 @@ index c5164abae83cf6b0535d72c78adff5b72bc6f22e..63327bb4a57dea10f421bff15664ffa5
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+ ServerLevel worldserver = handle.getLevel();
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+ connection.send(new net.minecraft.network.protocol.game.ClientboundRespawnPacket(worldserver.dimensionTypeId(), worldserver.dimension(), BiomeManager.obfuscateSeed(worldserver.getSeed()), handle.gameMode.getGameModeForPlayer(), handle.gameMode.getPreviousGameModeForPlayer(), worldserver.isDebug(), worldserver.isFlat(), true, this.getHandle().getLastDeathLocation()));
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+ handle.onUpdateAbilities();
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+ connection.send(new net.minecraft.network.protocol.game.ClientboundPlayerPositionPacket(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch(), java.util.Collections.emptySet(), 0, false));
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+ connection.internalTeleport(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch(), java.util.Collections.emptySet(), false);
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+ net.minecraft.server.MinecraftServer.getServer().getPlayerList().sendAllPlayerInfo(handle);
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+
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+ if (this.isOp()) {
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