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Added Enchantment.conflictsWith() and EnchantmentTarget.includes(). Addresses BUKKIT-1159 and addresses BUKKIT-1160
By: Celtic Minstrel <celtic.minstrel.ca@some.place>
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@ -160,7 +160,16 @@ public abstract class Enchantment {
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public abstract EnchantmentTarget getItemTarget();
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/**
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* Checks if this Enchantment may be applied to the given {@link ItemStack}
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* Check if this enchantment conflicts with another enchantment.
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*
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* @param other The enchantment to check against
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* @return True if there is a conflict.
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*/
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public abstract boolean conflictsWith(Enchantment other);
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/**
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* Checks if this Enchantment may be applied to the given {@link ItemStack}.
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* This does not check if it conflicts with any enchantmentds already applied to the item.
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*
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* @param item Item to test
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* @return True if the enchantment may be applied, otherwise False
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@ -1,5 +1,8 @@
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package org.bukkit.enchantments;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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/**
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* Represents the applicable target for a {@link Enchantment}
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*/
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@ -7,45 +10,153 @@ public enum EnchantmentTarget {
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/**
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* Allows the Enchantment to be placed on all items
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*/
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ALL,
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ALL {
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@Override
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public boolean includes(Material item) {
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return true;
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}
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},
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/**
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* Allows the Enchantment to be placed on armor
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*/
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ARMOR,
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ARMOR {
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@Override
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public boolean includes(Material item) {
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return ARMOR_FEET.includes(item)
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|| ARMOR_LEGS.includes(item)
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|| ARMOR_HEAD.includes(item)
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|| ARMOR_TORSO.includes(item);
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}
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},
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/**
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* Allows the Enchantment to be placed on feet slot armor
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*/
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ARMOR_FEET,
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ARMOR_FEET {
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@Override
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public boolean includes(Material item) {
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return item.equals(Material.LEATHER_BOOTS)
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|| item.equals(Material.CHAINMAIL_BOOTS)
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|| item.equals(Material.IRON_BOOTS)
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|| item.equals(Material.DIAMOND_BOOTS)
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|| item.equals(Material.GOLD_BOOTS);
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}
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},
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/**
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* Allows the Enchantment to be placed on leg slot armor
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*/
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ARMOR_LEGS,
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ARMOR_LEGS {
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@Override
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public boolean includes(Material item) {
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return item.equals(Material.LEATHER_LEGGINGS)
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|| item.equals(Material.CHAINMAIL_LEGGINGS)
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|| item.equals(Material.IRON_LEGGINGS)
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|| item.equals(Material.DIAMOND_LEGGINGS)
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|| item.equals(Material.GOLD_LEGGINGS);
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}
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},
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/**
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* Allows the Enchantment to be placed on torso slot armor
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*/
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ARMOR_TORSO,
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ARMOR_TORSO {
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@Override
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public boolean includes(Material item) {
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return item.equals(Material.LEATHER_CHESTPLATE)
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|| item.equals(Material.CHAINMAIL_CHESTPLATE)
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|| item.equals(Material.IRON_CHESTPLATE)
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|| item.equals(Material.DIAMOND_CHESTPLATE)
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|| item.equals(Material.GOLD_CHESTPLATE);
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}
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},
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/**
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* Allows the Enchantment to be placed on head slot armor
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*/
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ARMOR_HEAD,
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ARMOR_HEAD {
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@Override
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public boolean includes(Material item) {
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return item.equals(Material.LEATHER_HELMET)
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|| item.equals(Material.CHAINMAIL_HELMET)
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|| item.equals(Material.DIAMOND_HELMET)
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|| item.equals(Material.IRON_HELMET)
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|| item.equals(Material.GOLD_HELMET);
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}
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},
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/**
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* Allows the Enchantment to be placed on weapons (swords)
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*/
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WEAPON,
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WEAPON {
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@Override
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public boolean includes(Material item) {
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return item.equals(Material.WOOD_SWORD)
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|| item.equals(Material.STONE_SWORD)
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|| item.equals(Material.IRON_SWORD)
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|| item.equals(Material.DIAMOND_SWORD)
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|| item.equals(Material.GOLD_SWORD);
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}
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},
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/**
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* Allows the Enchantment to be placed on tools (spades, pickaxe, hoes, axes)
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*/
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TOOL,
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TOOL {
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@Override
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public boolean includes(Material item) {
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return item.equals(Material.WOOD_SPADE)
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|| item.equals(Material.STONE_SPADE)
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|| item.equals(Material.IRON_SPADE)
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|| item.equals(Material.DIAMOND_SPADE)
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|| item.equals(Material.GOLD_SPADE)
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|| item.equals(Material.WOOD_PICKAXE)
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|| item.equals(Material.STONE_PICKAXE)
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|| item.equals(Material.IRON_PICKAXE)
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|| item.equals(Material.DIAMOND_PICKAXE)
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|| item.equals(Material.GOLD_PICKAXE)
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|| item.equals(Material.WOOD_HOE) // NOTE: No vanilla enchantments for this
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|| item.equals(Material.STONE_HOE) // NOTE: No vanilla enchantments for this
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|| item.equals(Material.IRON_HOE) // NOTE: No vanilla enchantments for this
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|| item.equals(Material.DIAMOND_HOE) // NOTE: No vanilla enchantments for this
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|| item.equals(Material.GOLD_HOE) // NOTE: No vanilla enchantments for this
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|| item.equals(Material.WOOD_AXE)
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|| item.equals(Material.STONE_AXE)
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|| item.equals(Material.IRON_AXE)
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|| item.equals(Material.DIAMOND_AXE)
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|| item.equals(Material.GOLD_AXE)
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|| item.equals(Material.SHEARS) // NOTE: No vanilla enchantments for this
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|| item.equals(Material.FISHING_ROD) // NOTE: No vanilla enchantments for this
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|| item.equals(Material.FLINT_AND_STEEL); // NOTE: No vanilla enchantments for this
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}
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},
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/**
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* Allows the Enchantment to be placed on bows.
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*/
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BOW;
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BOW {
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@Override
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public boolean includes(Material item) {
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return item.equals(Material.BOW);
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}
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};
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/**
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* Check whether this target includes the specified item.
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*
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* @param item The item to check
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* @return True if the target includes the item
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*/
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public abstract boolean includes(Material item);
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/**
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* Check whether this target includes the specified item.
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*
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* @param item The item to check
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* @return True if the target includes the item
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*/
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public boolean includes(ItemStack item) {
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return includes(item.getType());
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}
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}
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@ -43,4 +43,9 @@ public class EnchantmentWrapper extends Enchantment {
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public String getName() {
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return getEnchantment().getName();
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}
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@Override
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public boolean conflictsWith(Enchantment other) {
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return getEnchantment().conflictsWith(other);
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}
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}
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@ -47,4 +47,9 @@ public class TestEnchantment extends Enchantment {
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return true;
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}
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@Override
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public boolean conflictsWith(Enchantment other) {
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return false;
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}
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}
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