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Remove an unused list of TileEntities slowing down removal
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parent
43fee1c16e
commit
2d37e27b37
@ -208,6 +208,15 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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@Override
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public Entity remove(int index)
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{
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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};
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// Spigot end
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protected final List<Entity> g = Lists.newArrayList();
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- public final List<TileEntity> h = Lists.newArrayList();
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+ //public final List<TileEntity> h = Lists.newArrayList(); // PaperSpigot - Remove unused list
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public final List<TileEntity> tileEntityList = Lists.newArrayList();
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private final List<TileEntity> b = Lists.newArrayList();
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private final List<TileEntity> c = Lists.newArrayList();
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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guardEntityList = true; // Spigot
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// CraftBukkit start - Use field for loop variable
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@ -233,4 +242,49 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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tickPosition = (tickPosition < entityList.size()) ? tickPosition : 0;
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entity = (Entity) this.entityList.get(this.tickPosition);
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// CraftBukkit end
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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// CraftBukkit start - From below, clean up tile entities before ticking them
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if (!this.c.isEmpty()) {
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this.tileEntityList.removeAll(this.c);
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- this.h.removeAll(this.c);
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+ //this.h.removeAll(this.c); // PaperSpigot - Remove unused list
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this.c.clear();
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}
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// CraftBukkit end
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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if (tileentity.x()) {
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tilesThisCycle--;
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this.tileEntityList.remove(tileTickPosition--);
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- this.h.remove(tileentity);
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+ //this.h.remove(tileentity); // PaperSpigot - Remove unused list
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if (this.isLoaded(tileentity.getPosition())) {
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this.getChunkAtWorldCoords(tileentity.getPosition()).e(tileentity.getPosition());
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}
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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}
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public boolean a(TileEntity tileentity) {
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- boolean flag = this.h.add(tileentity);
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+ boolean flag = true; // PaperSpigot - Remove unused list
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if (flag && tileentity instanceof IUpdatePlayerListBox) {
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this.tileEntityList.add(tileentity);
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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while (iterator.hasNext()) {
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TileEntity tileentity = (TileEntity) iterator.next();
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- this.h.add(tileentity);
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+ //this.h.add(tileentity); // PaperSpigot - Remove unused list
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if (tileentity instanceof IUpdatePlayerListBox) {
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this.tileEntityList.add(tileentity);
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}
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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} else {
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if (tileentity != null) {
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this.b.remove(tileentity);
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- this.h.remove(tileentity);
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+ //this.h.remove(tileentity); // PaperSpigot - Remove unused list
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this.tileEntityList.remove(tileentity);
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}
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--
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