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SPIGOT-3641, SPIGOT-7479, #931: Add missing values to EntityEffect
By: Jishuna <joshl5324@gmail.com>
This commit is contained in:
parent
6890c1174c
commit
2dc53c2502
@ -1,25 +1,37 @@
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package org.bukkit;
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import com.google.common.base.Preconditions;
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import org.bukkit.entity.Ageable;
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import org.bukkit.entity.ArmorStand;
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import org.bukkit.entity.Cat;
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import org.bukkit.entity.Dolphin;
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import org.bukkit.entity.Egg;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EvokerFangs;
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import org.bukkit.entity.Firework;
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import org.bukkit.entity.Fox;
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import org.bukkit.entity.Goat;
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import org.bukkit.entity.Guardian;
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import org.bukkit.entity.Hoglin;
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import org.bukkit.entity.IronGolem;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Rabbit;
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import org.bukkit.entity.Ravager;
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import org.bukkit.entity.Sheep;
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import org.bukkit.entity.Sniffer;
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import org.bukkit.entity.Snowball;
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import org.bukkit.entity.Squid;
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import org.bukkit.entity.Tameable;
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import org.bukkit.entity.TippedArrow;
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import org.bukkit.entity.Villager;
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import org.bukkit.entity.Warden;
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import org.bukkit.entity.Witch;
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import org.bukkit.entity.Wolf;
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import org.bukkit.entity.Zoglin;
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import org.bukkit.entity.ZombieVillager;
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import org.bukkit.entity.minecart.ExplosiveMinecart;
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import org.bukkit.entity.minecart.SpawnerMinecart;
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import org.jetbrains.annotations.NotNull;
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/**
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@ -35,6 +47,11 @@ public enum EntityEffect {
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* Rabbit jumping.
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*/
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RABBIT_JUMP(1, Rabbit.class),
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/**
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* Resets a spawner minecart's delay to 200. Does not effect actual spawning
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* delay, only the speed at which the entity in the spawner spins
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*/
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RESET_SPAWNER_MINECART_DELAY(1, SpawnerMinecart.class),
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/**
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* When mobs get hurt.
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*
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@ -47,35 +64,86 @@ public enum EntityEffect {
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* <p>
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* <b>This will cause client-glitches!</b>
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*
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* @deprecated although this effect may trigger other events on non-living
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* entities, it's only supported usage is on living ones.
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* @deprecated split into individual effects
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* @see #EGG_BREAK
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* @see #SNOWBALL_BREAK
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* @see #ENTITY_DEATH
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*/
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@Deprecated
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DEATH(3, Entity.class),
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// PAIL - SPIGOT-3641 duplicate
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// GOLEM_ATTACK(4, IronGolem.class),
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/**
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* Spawns the egg breaking particles
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*/
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EGG_BREAK(3, Egg.class),
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/**
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* Spawns the snowball breaking particles
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*/
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SNOWBALL_BREAK(3, Snowball.class),
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/**
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* Plays the entity death sound and animation
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* <p>
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* <b>This will cause client-glitches!</b>
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*/
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ENTITY_DEATH(3, LivingEntity.class),
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/**
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* Plays the fang attack animation
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*/
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FANG_ATTACK(4, EvokerFangs.class),
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/**
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* Plays the hoglin attack animation
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*/
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HOGLIN_ATTACK(4, Hoglin.class),
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/**
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* Plays the iron golem attack animation
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*/
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IRON_GOLEN_ATTACK(4, IronGolem.class),
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/**
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* Plays the ravager attack animation
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*/
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RAVAGER_ATTACK(4, Ravager.class),
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/**
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* Plays the warden attack animation
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*/
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WARDEN_ATTACK(4, Warden.class),
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/**
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* Plays the zoglin attack animation
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*/
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ZOGLIN_ATTACK(4, Zoglin.class),
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// 5 - unused
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/**
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* The smoke when taming a wolf fails.
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* The smoke when taming an entity fails.
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*/
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WOLF_SMOKE(6, Tameable.class),
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/**
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* The hearts when taming a wolf succeeds.
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* The hearts when taming an entity succeeds.
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*/
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WOLF_HEARTS(7, Wolf.class),
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WOLF_HEARTS(7, Tameable.class),
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/**
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* When a wolf shakes (after being wet).
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*
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* @see EntityEffect#WOLF_SHAKE_STOP
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*/
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WOLF_SHAKE(8, Wolf.class),
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// 9 - unused
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/**
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* When an entity eats a LONG_GRASS block.
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*
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* @deprecated although this effect may trigger other events on non-living
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* entities, it's only supported usage is on living ones.
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* @deprecated split into individual effects
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* @see #SHEEP_EAT_GRASS
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* @see #TNT_MINECART_IGNITE
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*/
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@Deprecated
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SHEEP_EAT(10, Entity.class),
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/**
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* Plays the sheep eating grass animation
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*/
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SHEEP_EAT_GRASS(10, Sheep.class),
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/**
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* Causes the TNT minecart to ignite, does not play the ignition sound
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* <p>
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* <b>This will cause client-glitches!</b>
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*/
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TNT_MINECART_IGNITE(10, ExplosiveMinecart.class),
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/**
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* When an Iron Golem gives a rose.
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*/
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@ -213,7 +281,57 @@ public enum EntityEffect {
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/**
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* Entity breaks item in boot slot
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*/
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BREAK_EQUIPMENT_BOOTS(52, LivingEntity.class);
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BREAK_EQUIPMENT_BOOTS(52, LivingEntity.class),
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/**
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* Spawns honey block slide particles at the entity's feet
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*/
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HONEY_BLOCK_SLIDE_PARTICLES(53, Entity.class),
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/**
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* Spawns honey block fall particles at the entity's feet
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*/
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HONEY_BLOCK_FALL_PARTICLES(54, LivingEntity.class),
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/**
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* Entity swaps the items in their hand and offhand
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*/
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SWAP_HAND_ITEMS(55, LivingEntity.class),
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/**
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* Stops a wolf that is currently shaking
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*
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* @see EntityEffect#WOLF_SHAKE
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*/
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WOLF_SHAKE_STOP(56, Wolf.class),
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// 57 - unused
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/**
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* Goat lowers its head for ramming
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*
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* @see #GOAT_RAISE_HEAD
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*/
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GOAT_LOWER_HEAD(58, Goat.class),
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/**
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* Goat raises its head
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*
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* @see #GOAT_LOWER_HEAD
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*/
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GOAT_RAISE_HEAD(59, Goat.class),
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/**
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* Spawns death smoke particles
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*/
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SPAWN_DEATH_SMOKE(60, LivingEntity.class),
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/**
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* Warden shakes its tendrils
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*/
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WARDEN_TENDRIL_SHAKE(61, Warden.class),
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/**
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* Warden performs sonic attack animation <br>
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* Does not play the sound or fire the beam
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*/
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WARDEN_SONIC_ATTACK(62, Warden.class),
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/**
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* Plays sniffer digging sound <br>
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* Sniffer must have a target and be in {@link Sniffer.State#SEARCHING} or
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* {@link Sniffer.State#DIGGING}
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*/
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SNIFFER_DIG(63, Sniffer.class);
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private final byte data;
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private final Class<? extends Entity> applicable;
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@ -224,7 +342,7 @@ public enum EntityEffect {
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}
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/**
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* Gets the data value of this EntityEffect
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* Gets the data value of this EntityEffect, may not be unique.
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*
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* @return The data value
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* @deprecated Magic value
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@ -243,4 +361,28 @@ public enum EntityEffect {
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public Class<? extends Entity> getApplicable() {
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return applicable;
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}
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/**
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* Checks if this effect is applicable to the given entity.
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*
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* @param entity the entity to check
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* @return true if applicable
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*/
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public boolean isApplicableTo(@NotNull Entity entity) {
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Preconditions.checkArgument(entity != null, "Entity cannot be null");
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return isApplicableTo(entity.getClass());
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}
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/**
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* Checks if this effect is applicable to the given entity class.
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*
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* @param clazz the entity class to check
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* @return true if applicable
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*/
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public boolean isApplicableTo(@NotNull Class<? extends Entity> clazz) {
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Preconditions.checkArgument(clazz != null, "Class cannot be null");
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return applicable.isAssignableFrom(clazz);
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}
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}
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