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Add EntityLoadCrossbowEvent
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package io.papermc.paper.event.entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.entity.EntityEvent;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.ApiStatus;
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import org.jspecify.annotations.NullMarked;
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/**
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* Called when a LivingEntity loads a crossbow with a projectile.
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*/
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@NullMarked
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public class EntityLoadCrossbowEvent extends EntityEvent implements Cancellable {
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private static final HandlerList HANDLER_LIST = new HandlerList();
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private final ItemStack crossbow;
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private final EquipmentSlot hand;
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private boolean consumeItem = true;
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private boolean cancelled;
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@ApiStatus.Internal
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public EntityLoadCrossbowEvent(final LivingEntity entity, final ItemStack crossbow, final EquipmentSlot hand) {
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super(entity);
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this.crossbow = crossbow;
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this.hand = hand;
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}
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@Override
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public LivingEntity getEntity() {
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return (LivingEntity) super.getEntity();
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}
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/**
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* Gets the crossbow {@link ItemStack} being loaded.
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*
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* @return the crossbow involved in this event
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*/
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public ItemStack getCrossbow() {
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return this.crossbow;
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}
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/**
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* Gets the hand from which the crossbow was loaded.
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*
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* @return the hand
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*/
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public EquipmentSlot getHand() {
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return this.hand;
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}
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/**
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* @return should the itemstack be consumed
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*/
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public boolean shouldConsumeItem() {
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return this.consumeItem;
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}
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/**
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* @param consume should the item be consumed
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*/
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public void setConsumeItem(final boolean consume) {
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this.consumeItem = consume;
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}
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@Override
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public boolean isCancelled() {
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return this.cancelled;
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}
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/**
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* Set whether to cancel the crossbow being loaded. If canceled, the
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* projectile that would be loaded into the crossbow will not be consumed.
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*/
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@Override
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public void setCancelled(final boolean cancel) {
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this.cancelled = cancel;
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}
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@Override
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public HandlerList getHandlers() {
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return HANDLER_LIST;
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}
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public static HandlerList getHandlerList() {
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return HANDLER_LIST;
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}
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}
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