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SPIGOT-4352: MoistureChangeEvent
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parent
226db0eae7
commit
3123a069bf
@ -12,7 +12,21 @@
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public class BlockSoil extends Block {
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public class BlockSoil extends Block {
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public static final BlockStateInteger MOISTURE = BlockProperties.ai;
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public static final BlockStateInteger MOISTURE = BlockProperties.ai;
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@@ -63,14 +68,37 @@
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@@ -51,26 +56,49 @@
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if (!a((IWorldReader) world, blockposition) && !world.isRainingAt(blockposition.up())) {
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if (i > 0) {
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- world.setTypeAndData(blockposition, (IBlockData) iblockdata.set(BlockSoil.MOISTURE, Integer.valueOf(i - 1)), 2);
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+ org.bukkit.craftbukkit.event.CraftEventFactory.handleMoistureChangeEvent(world, blockposition, (IBlockData) iblockdata.set(BlockSoil.MOISTURE, Integer.valueOf(i - 1)), 2); // CraftBukkit
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} else if (!a((IBlockAccess) world, blockposition)) {
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b(iblockdata, world, blockposition);
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}
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} else if (i < 7) {
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- world.setTypeAndData(blockposition, (IBlockData) iblockdata.set(BlockSoil.MOISTURE, Integer.valueOf(7)), 2);
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+ org.bukkit.craftbukkit.event.CraftEventFactory.handleMoistureChangeEvent(world, blockposition, (IBlockData) iblockdata.set(BlockSoil.MOISTURE, Integer.valueOf(7)), 2); // CraftBukkit
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}
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}
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}
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}
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public void fallOn(World world, BlockPosition blockposition, Entity entity, float f) {
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public void fallOn(World world, BlockPosition blockposition, Entity entity, float f) {
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@ -373,6 +373,19 @@ public class CraftEventFactory {
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return event;
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return event;
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}
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}
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public static boolean handleMoistureChangeEvent(World world, BlockPosition pos, IBlockData newBlock, int flag) {
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CraftBlockState state = CraftBlockState.getBlockState(world, pos, flag);
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state.setData(newBlock);
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MoistureChangeEvent event = new MoistureChangeEvent(state.getBlock(), state);
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Bukkit.getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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state.update(true);
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}
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return !event.isCancelled();
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}
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public static boolean handleBlockSpreadEvent(World world, BlockPosition source, BlockPosition target, IBlockData block) {
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public static boolean handleBlockSpreadEvent(World world, BlockPosition source, BlockPosition target, IBlockData block) {
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return handleBlockSpreadEvent(world, source, target, block, 2);
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return handleBlockSpreadEvent(world, source, target, block, 2);
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}
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}
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