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Don't send duplicate messages for Gamemode and Time commands.
Gamemode gets sent with the packet. By: feildmaster <admin@feildmaster.com>
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parent
3d3c769de0
commit
32052e63e2
@ -62,8 +62,6 @@ public class GameModeCommand extends VanillaCommand {
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} else {
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Command.broadcastCommandMessage(sender, "Set " + player.getName() + "'s game mode to" + mode.toString() + " mode", false);
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}
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player.sendMessage("Your game mode has been changed");
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}
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} else {
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sender.sendMessage(player.getName() + " already has game mode " + mode.getValue());
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@ -42,7 +42,6 @@ public class TimeCommand extends VanillaCommand {
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}
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Command.broadcastCommandMessage(sender, "Set time to " + value);
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sender.sendMessage("Set time to " + value);
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} else if (args[0].equals("add")) {
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if (!sender.hasPermission("bukkit.command.time.add")) {
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sender.sendMessage(ChatColor.RED + "You don't have permission to set the time");
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@ -56,7 +55,6 @@ public class TimeCommand extends VanillaCommand {
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}
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Command.broadcastCommandMessage(sender, "Added " + value + " to time");
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sender.sendMessage("Added " + value + " to time");
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} else {
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sender.sendMessage("Unknown method. Usage: " + usageMessage);
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}
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