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Manually inline methods in BlockPosition
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@ -148,3 +148,39 @@
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@@ -569,9 +588,9 @@
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}
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public BlockPos.MutableBlockPos set(int x, int y, int z) {
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- this.setX(x);
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- this.setY(y);
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- this.setZ(z);
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+ this.x = x; // Paper - Perf: Manually inline methods in BlockPosition
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+ this.y = y; // Paper - Perf: Manually inline methods in BlockPosition
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+ this.z = z; // Paper - Perf: Manually inline methods in BlockPosition
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return this;
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}
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@@ -636,19 +655,19 @@
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@Override
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public BlockPos.MutableBlockPos setX(int i) {
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- super.setX(i);
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+ this.x = i; // Paper - Perf: Manually inline methods in BlockPosition
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return this;
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}
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@Override
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public BlockPos.MutableBlockPos setY(int i) {
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- super.setY(i);
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+ this.y = i; // Paper - Perf: Manually inline methods in BlockPosition
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return this;
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}
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@Override
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public BlockPos.MutableBlockPos setZ(int i) {
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- super.setZ(i);
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+ this.z = i; // Paper - Perf: Manually inline methods in BlockPosition
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return this;
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}
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@ -1,5 +1,18 @@
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--- a/net/minecraft/core/Vec3i.java
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--- a/net/minecraft/core/Vec3i.java
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+++ b/net/minecraft/core/Vec3i.java
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+++ b/net/minecraft/core/Vec3i.java
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@@ -16,9 +16,9 @@
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vec -> IntStream.of(vec.getX(), vec.getY(), vec.getZ())
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);
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public static final Vec3i ZERO = new Vec3i(0, 0, 0);
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- private int x;
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- private int y;
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- private int z;
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+ protected int x; // Paper - Perf: Manually inline methods in BlockPosition; protected
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+ protected int y; // Paper - Perf: Manually inline methods in BlockPosition; protected
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+ protected int z; // Paper - Perf: Manually inline methods in BlockPosition; protected
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public static Codec<Vec3i> offsetCodec(int maxAbsValue) {
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return CODEC.validate(
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@@ -35,12 +35,12 @@
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@@ -35,12 +35,12 @@
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}
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}
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