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Add OBSTRUCTED reason to BedEnterResult
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@ -42,6 +42,12 @@ public class PlayerBedEnterEvent extends PlayerEvent implements Cancellable {
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* Entering the bed is prevented due to the player being too far away.
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* Entering the bed is prevented due to the player being too far away.
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*/
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*/
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TOO_FAR_AWAY,
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TOO_FAR_AWAY,
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// Paper start
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/**
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* Bed was obstructed.
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*/
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OBSTRUCTED,
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// Paper end
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/**
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/**
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* Entering the bed is prevented due to there being monsters nearby.
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* Entering the bed is prevented due to there being monsters nearby.
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*/
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*/
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