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Added getBlockReplacedState to BlockPlaceEvent, in case one wants to see what type of block was there previously.
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0675ead169
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@ -2,8 +2,9 @@ package net.minecraft.server;
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// CraftBukkit start
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import org.bukkit.block.BlockFace;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.block.BlockState;
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import org.bukkit.craftbukkit.block.CraftBlock;
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import org.bukkit.craftbukkit.block.CraftBlockState;
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import org.bukkit.craftbukkit.inventory.CraftItemStack;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event.Type;
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@ -59,9 +60,12 @@ public class ItemBlock extends Item {
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return false;
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}
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// CraftBukkit start - store the old data so we can undo it
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int oldMaterial = world.a(i, j, k);
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int oldData = world.b(i, j, k);
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// CraftBukkit start
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/* We store the old data so we can undo it. Snow(78) and half-steps(44) are special in that they replace the block itself,
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* rather than the block touching the face we clicked on.
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*/
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org.bukkit.block.Block replacedBlock = (blockClicked.getTypeId() == 78 || blockClicked.getTypeId() == 44) ? blockClicked:blockClicked.getFace(faceClicked);
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final BlockState replacedBlockState = new CraftBlockState(replacedBlock);
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if (world.a(a, i, j, k, false)) {
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Block block = Block.m[a];
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@ -88,7 +92,7 @@ public class ItemBlock extends Item {
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// TODO make spawn size configurable
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boolean canBuild = distanceFromSpawn > 16 || thePlayer.isOp();
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BlockPlaceEvent bpe = new BlockPlaceEvent(eventType, placedBlock, blockClicked, itemInHand, thePlayer, canBuild);
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BlockPlaceEvent bpe = new BlockPlaceEvent(eventType, placedBlock, replacedBlockState, blockClicked, itemInHand, thePlayer, canBuild);
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server.getPluginManager().callEvent(bpe);
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if (bpe.isCancelled() || !bpe.canBuild()) {
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@ -102,7 +106,7 @@ public class ItemBlock extends Item {
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world.b(i, j - 1, k, 44);
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}
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world.a(i, j, k, oldMaterial, oldData);
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world.a(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getData().getData());
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} else {
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world.f(i, j, k, a); // <-- world.b does this on success (tell the world)
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@ -184,7 +184,7 @@ public class CraftBlockState implements BlockState {
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private void createData(final byte data) {
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Material mat = Material.getMaterial(type);
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if (mat == null) {
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if (mat == null || mat.getData() == null) {
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this.data = new MaterialData(type, data);
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} else {
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this.data = mat.getNewData(data);
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