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Added SIGN_CHANGE event.
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@ -19,6 +19,7 @@ import org.bukkit.event.Event.Type;
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import org.bukkit.event.block.BlockDamageEvent;
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import org.bukkit.event.block.BlockRedstoneEvent;
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import org.bukkit.event.block.BlockRightClickEvent;
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import org.bukkit.event.block.SignChangeEvent;
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import org.bukkit.event.player.PlayerAnimationEvent;
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import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.event.player.PlayerItemEvent;
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@ -792,8 +793,21 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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j = packet130updatesign.c;
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TileEntitySign tileentitysign = (TileEntitySign) tileentity;
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// CraftBukkit start - SIGN_CHANGE hook
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Player player = server.getPlayer(this.e);
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SignChangeEvent modifyEvent = new SignChangeEvent(org.bukkit.event.Event.Type.SIGN_CHANGE, (CraftBlock) player.getWorld().getBlockAt(i, k, j), server.getPlayer(this.e), packet130updatesign.d);
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server.getPluginManager().callEvent(modifyEvent);
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if (modifyEvent.isCancelled()) {
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// Normally we would return here, but we have to update the sign with blank text if it's been cancelled
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// Otherwise the client will have bad text on their sign (client shows text changes as they type)
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for(int l = 0; l < 4; ++l) {
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modifyEvent.setLine(l, "");
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}
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}
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// CraftBukkit end
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for (int l = 0; l < 4; ++l) {
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tileentitysign.e[l] = packet130updatesign.d[l];
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tileentitysign.e[l] = modifyEvent.getLine(l); // CraftBukkit
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}
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tileentitysign.d();
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