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What is dead may never die.
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@ -290,6 +290,10 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public void die(DamageSource damagesource) {
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public void die(DamageSource damagesource) {
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// CraftBukkit start
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// CraftBukkit start
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if (this.dead) {
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return;
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}
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java.util.List<org.bukkit.inventory.ItemStack> loot = new java.util.ArrayList<org.bukkit.inventory.ItemStack>();
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java.util.List<org.bukkit.inventory.ItemStack> loot = new java.util.ArrayList<org.bukkit.inventory.ItemStack>();
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for (int i = 0; i < this.inventory.items.length; ++i) {
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for (int i = 0; i < this.inventory.items.length; ++i) {
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