diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java index 7e530d389e..c2e47ba941 100644 --- a/src/main/java/net/minecraft/server/ChunkProviderServer.java +++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java @@ -9,8 +9,10 @@ import java.util.Map; import java.util.Set; // CraftBukkit start +import org.bukkit.Location; import org.bukkit.craftbukkit.CraftChunk; import org.bukkit.craftbukkit.CraftServer; +import org.bukkit.entity.Player; import org.bukkit.event.Event.Type; import org.bukkit.event.world.ChunkLoadEvent; // CraftBukkit end @@ -47,8 +49,94 @@ public class ChunkProviderServer implements IChunkProvider { public boolean a(int i, int j) { return this.e.containsKey(i, j); } - // CraftBukkit end + public void saveChunk(int x, int z) { + Chunk chunk = this.b(x, z); + chunk.e(); + this.b(chunk); + this.a(chunk); + } + + public boolean unloadChunk(int x, int z, boolean save, boolean safe) { + if (safe && isChunkInUse(x, z)) + return false; + + Chunk chunk = this.b(x, z); + + if (save) + saveChunk(x, z); + + this.a.remove(x, z); + this.e.remove(x, z); + this.f.remove(chunk); + return true; + } + + public boolean unloadChunkRequest(int x, int z, boolean safe) { + if (safe && isChunkInUse(x, z)) + return false; + c(x, z); + return true; + } + + public boolean isChunkInUse(int x, int z) { + CraftServer server = g.getServer(); + Player[] players = server.getOnlinePlayers(); + for (Player player : players) { + Location loc = player.getLocation(); + if (loc.getWorld() != g.getWorld()) { + continue; + } + // If the chunk is within 256 blocks of a player, refuse to accept the unload request + // This is larger than the distance of loaded chunks that actually surround a player + // The player is the center of a 21x21 chunk grid, so the edge is 10 chunks (160 blocks) away from the player + if (Math.abs(loc.getBlockX() - (x << 4)) <= 256 && Math.abs(loc.getBlockZ() - (z << 4)) <= 256) { + return false; + } + } + return true; + } + + public Chunk loadChunk(int x, int z, boolean generate) { + if (generate) { + // Use the default variant of loadChunk when generate == true. + return d(x, z); + } + + this.a.remove(x, z); + Chunk chunk = (Chunk) this.e.get(x, z); + + if (chunk == null) { + chunk = this.e(x, z); + + if (chunk != null) { + this.e.put(x, z, chunk); + this.f.add(chunk); + + chunk.c(); + chunk.d(); + + if (!chunk.n && this.a(x + 1, z + 1) && this.a(x, z + 1) && this.a(x + 1, z)) { + this.a(this, x, z); + } + + if (this.a(x - 1, z) && !this.b(x - 1, z).n && this.a(x - 1, z + 1) && this.a(x, z + 1) && this.a(x - 1, z)) { + this.a(this, x - 1, z); + } + + if (this.a(x, z - 1) && !this.b(x, z - 1).n && this.a(x + 1, z - 1) && this.a(x, z - 1) && this.a(x + 1, z)) { + this.a(this, x, z - 1); + } + + if (this.a(x - 1, z - 1) && !this.b(x - 1, z - 1).n && this.a(x - 1, z - 1) && this.a(x, z - 1) && this.a(x - 1, z)) { + this.a(this, x - 1, z - 1); + } + } + } + return chunk; + } + // CraftBukkit end + public void c(int i, int j) { int k = i * 16 + 8 - this.g.spawnX; int l = j * 16 + 8 - this.g.spawnZ; diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java index 2e90063e38..855b309d28 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java @@ -75,7 +75,31 @@ public class CraftWorld implements World { } public void loadChunk(int x, int z) { - world.A.d(x, z); + loadChunk(x, z, true); + } + + public boolean loadChunk(int x, int z, boolean generate) { + return world.A.loadChunk(x, z, generate) != null; + } + + public boolean unloadChunk(int x, int z) { + return unloadChunk(x, z, true); + } + + public boolean unloadChunk(int x, int z, boolean save) { + return unloadChunk(x, z, save, false); + } + + public boolean unloadChunk(int x, int z, boolean save, boolean safe) { + return world.A.unloadChunk(x, z, save, safe); + } + + public boolean unloadChunkRequest(int x, int z) { + return unloadChunkRequest(x, z, true); + } + + public boolean unloadChunkRequest(int x, int z, boolean safe) { + return world.A.unloadChunkRequest(x, z, safe); } public boolean isChunkLoaded(Chunk chunk) {