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update 'improve mass craft perf' patch
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138
patches/server/Improve-performance-of-mass-crafts.patch
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138
patches/server/Improve-performance-of-mass-crafts.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 13 Aug 2023 15:41:52 -0700
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Subject: [PATCH] Improve performance of mass crafts
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When the server crafts all available items in CraftingMenu or InventoryMenu the game
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checks either 4 or 9 times for each individual craft for a matching recipe for that container.
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This check can be expensive if 64 total crafts are being performed with the recipe matching logic
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being run 64 * 9 + 64 times. A breakdown of those times is below. This patch caches the last matching
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recipe so that it is checked first and only if it doesn't match does the rest of the matching logic run.
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Shift-click crafts are processed one at a time, so shift clicking on an item in the result of a iron block craft
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where all the 9 inputs are full stacks of iron will run 64 iron block crafts. For each of those crafts, the
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'remaining' blocks are calculated. This is due to recipes that have leftover items like buckets. This is done
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for each craft, and done once to get the full 9 leftover items which are usually air. Then 1 item is removed
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from each of the 9 inputs and each time that happens, logic is triggered to update the result itemstack. So
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for each craft, that logic is run 9 times (hence the 64 * 9). The + 64 is from the 64 checks for remaining items.
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After this patch, the full iteration over all recipes checking for a match should run once for a full craft to find the
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initial recipe match. Then that recipe will be checked first for all future recipe match checks.
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diff --git a/src/main/java/net/minecraft/world/inventory/CraftingContainer.java b/src/main/java/net/minecraft/world/inventory/CraftingContainer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/inventory/CraftingContainer.java
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+++ b/src/main/java/net/minecraft/world/inventory/CraftingContainer.java
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@@ -0,0 +0,0 @@ public interface CraftingContainer extends Container, StackedContentsCompatible
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List<ItemStack> getItems();
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// CraftBukkit start
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- default RecipeHolder<?> getCurrentRecipe() {
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+ default RecipeHolder<net.minecraft.world.item.crafting.CraftingRecipe> getCurrentRecipe() { // Paper - use correct generic
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return null;
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}
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- default void setCurrentRecipe(RecipeHolder<?> recipe) {
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+ default void setCurrentRecipe(RecipeHolder<net.minecraft.world.item.crafting.CraftingRecipe> recipe) { // Paper - use correct generic
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}
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// CraftBukkit end
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diff --git a/src/main/java/net/minecraft/world/inventory/CraftingMenu.java b/src/main/java/net/minecraft/world/inventory/CraftingMenu.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/inventory/CraftingMenu.java
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+++ b/src/main/java/net/minecraft/world/inventory/CraftingMenu.java
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@@ -0,0 +0,0 @@ public class CraftingMenu extends RecipeBookMenu<CraftingInput, CraftingRecipe>
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CraftingInput craftinginput = craftingInventory.asCraftInput();
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ServerPlayer entityplayer = (ServerPlayer) player;
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ItemStack itemstack = ItemStack.EMPTY;
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+ if (recipe == null) recipe = craftingInventory.getCurrentRecipe(); // Paper - Perf: Improve mass crafting; check last recipe used first
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Optional<RecipeHolder<CraftingRecipe>> optional = world.getServer().getRecipeManager().getRecipeFor(RecipeType.CRAFTING, craftinginput, world, recipe);
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craftingInventory.setCurrentRecipe(optional.orElse(null)); // CraftBukkit
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diff --git a/src/main/java/net/minecraft/world/inventory/ResultSlot.java b/src/main/java/net/minecraft/world/inventory/ResultSlot.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/inventory/ResultSlot.java
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+++ b/src/main/java/net/minecraft/world/inventory/ResultSlot.java
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@@ -0,0 +0,0 @@ public class ResultSlot extends Slot {
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CraftingInput craftingInput = positioned.input();
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int i = positioned.left();
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int j = positioned.top();
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- NonNullList<ItemStack> nonNullList = player.level().getRecipeManager().getRemainingItemsFor(RecipeType.CRAFTING, craftingInput, player.level());
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+ NonNullList<ItemStack> nonNullList = player.level().getRecipeManager().getRemainingItemsFor(RecipeType.CRAFTING, craftingInput, player.level(), this.craftSlots.getCurrentRecipe()); // Paper - Perf: Improve mass crafting; check last recipe used first
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for (int k = 0; k < craftingInput.height(); k++) {
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for (int l = 0; l < craftingInput.width(); l++) {
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diff --git a/src/main/java/net/minecraft/world/inventory/TransientCraftingContainer.java b/src/main/java/net/minecraft/world/inventory/TransientCraftingContainer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/inventory/TransientCraftingContainer.java
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+++ b/src/main/java/net/minecraft/world/inventory/TransientCraftingContainer.java
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@@ -0,0 +0,0 @@ public class TransientCraftingContainer implements CraftingContainer {
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// CraftBukkit start - add fields
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public List<HumanEntity> transaction = new java.util.ArrayList<HumanEntity>();
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- private RecipeHolder<?> currentRecipe;
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+ private RecipeHolder<net.minecraft.world.item.crafting.CraftingRecipe> currentRecipe; // Paper - use correct generic
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public Container resultInventory;
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private Player owner;
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private int maxStack = MAX_STACK;
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@@ -0,0 +0,0 @@ public class TransientCraftingContainer implements CraftingContainer {
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}
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@Override
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- public RecipeHolder<?> getCurrentRecipe() {
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+ public RecipeHolder<net.minecraft.world.item.crafting.CraftingRecipe> getCurrentRecipe() { // Paper - use correct generic
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return this.currentRecipe;
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}
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@Override
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- public void setCurrentRecipe(RecipeHolder<?> currentRecipe) {
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+ public void setCurrentRecipe(RecipeHolder<net.minecraft.world.item.crafting.CraftingRecipe> currentRecipe) { // Paper - use correct generic
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this.currentRecipe = currentRecipe;
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}
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diff --git a/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java b/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java
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+++ b/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java
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@@ -0,0 +0,0 @@ public class RecipeManager extends SimpleJsonResourceReloadListener {
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}
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public <I extends RecipeInput, T extends Recipe<I>> Optional<RecipeHolder<T>> getRecipeFor(RecipeType<T> type, I input, Level world, @Nullable RecipeHolder<T> recipe) {
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- // CraftBukkit start
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- List<RecipeHolder<T>> list = this.byType(type).stream().filter((recipeholder1) -> {
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- return recipeholder1.value().matches(input, world);
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- }).toList();
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- Optional<RecipeHolder<T>> recipe1 = (list.isEmpty() || input.isEmpty()) ? Optional.empty() : (recipe != null && recipe.value().matches(input, world) ? Optional.of(recipe) : Optional.of(list.getLast())); // CraftBukkit - SPIGOT-4638: last recipe gets priority
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- return recipe1;
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- // CraftBukkit end
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+ // Paper start - fix upstream's complete screw up of checking last used recipe
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+ if (input.isEmpty()) {
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+ return Optional.empty();
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+ } else if (recipe != null && recipe.value().matches(input, world)) {
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+ return Optional.of(recipe);
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+ } else {
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+ // CraftBukkit start
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+ List<RecipeHolder<T>> list = this.byType(type).stream().filter((recipeholder1) -> {
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+ return recipeholder1.value().matches(input, world);
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+ }).toList();
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+ return list.isEmpty() ? Optional.empty() : Optional.of(list.getLast()); // CraftBukkit - SPIGOT-4638: last recipe gets priority
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+ // CraftBukkit end
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+ }
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+ // Paper end
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}
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public <I extends RecipeInput, T extends Recipe<I>> List<RecipeHolder<T>> getAllRecipesFor(RecipeType<T> type) {
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@@ -0,0 +0,0 @@ public class RecipeManager extends SimpleJsonResourceReloadListener {
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}
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public <I extends RecipeInput, T extends Recipe<I>> NonNullList<ItemStack> getRemainingItemsFor(RecipeType<T> type, I input, Level world) {
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- Optional<RecipeHolder<T>> optional = this.getRecipeFor(type, input, world);
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+ // Paper start - Perf: improve performance of mass crafts
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+ return this.getRemainingItemsFor(type, input, world, null);
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+ }
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+ public <I extends RecipeInput, T extends Recipe<I>> NonNullList<ItemStack> getRemainingItemsFor(RecipeType<T> type, I input, Level world, @Nullable RecipeHolder<T> previousRecipe) {
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+ Optional<RecipeHolder<T>> optional = this.getRecipeFor(type, input, world, previousRecipe);
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+ // Paper end - Perf: improve performance of mass crafts
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if (optional.isPresent()) {
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return ((RecipeHolder) optional.get()).value().getRemainingItems(input);
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@ -1,74 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 13 Aug 2023 15:41:52 -0700
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Subject: [PATCH] Improve performance of mass crafts
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When the server crafts all available items in CraftingMenu or InventoryMenu the game
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checks either 4 or 9 times for each individual craft for a matching recipe for that container.
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This check can be expensive if 64 total crafts are being performed with the recipe matching logic
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being run 64 * 9 + 64 times. A breakdown of those times is below. This patch caches the last matching
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recipe so that it is checked first and only if it doesn't match does the rest of the matching logic run.
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Shift-click crafts are processed one at a time, so shift clicking on an item in the result of a iron block craft
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where all the 9 inputs are full stacks of iron will run 64 iron block crafts. For each of those crafts, the
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'remaining' blocks are calculated. This is due to recipes that have leftover items like buckets. This is done
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for each craft, and done once to get the full 9 leftover items which are usually air. Then 1 item is removed
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from each of the 9 inputs and each time that happens, logic is triggered to update the result itemstack. So
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for each craft, that logic is run 9 times (hence the 64 * 9). The + 64 is from the 64 checks for remaining items.
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After this patch, the full iteration over all recipes checking for a match should run once for a full craft to find the
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initial recipe match. Then that recipe will be checked first for all future recipe match checks.
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diff --git a/src/main/java/net/minecraft/world/inventory/CraftingMenu.java b/src/main/java/net/minecraft/world/inventory/CraftingMenu.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/inventory/CraftingMenu.java
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+++ b/src/main/java/net/minecraft/world/inventory/CraftingMenu.java
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@@ -0,0 +0,0 @@ public class CraftingMenu extends RecipeBookMenu<CraftingContainer> {
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if (!world.isClientSide) {
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ServerPlayer entityplayer = (ServerPlayer) player;
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ItemStack itemstack = ItemStack.EMPTY;
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- Optional<RecipeHolder<CraftingRecipe>> optional = world.getServer().getRecipeManager().getRecipeFor(RecipeType.CRAFTING, craftingInventory, world);
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+ final RecipeHolder<?> currentRecipe = craftingInventory.getCurrentRecipe(); // Paper - Perf: Improve mass crafting; check last recipe used first
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+ Optional<RecipeHolder<CraftingRecipe>> optional = currentRecipe == null ? world.getServer().getRecipeManager().getRecipeFor(RecipeType.CRAFTING, craftingInventory, world) : world.getServer().getRecipeManager().getRecipeFor(RecipeType.CRAFTING, craftingInventory, world, currentRecipe.id()); // Paper - Perf: Improve mass crafting; check last recipe used first
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if (optional.isPresent()) {
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RecipeHolder<CraftingRecipe> recipeholder = (RecipeHolder) optional.get();
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diff --git a/src/main/java/net/minecraft/world/inventory/ResultSlot.java b/src/main/java/net/minecraft/world/inventory/ResultSlot.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/inventory/ResultSlot.java
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+++ b/src/main/java/net/minecraft/world/inventory/ResultSlot.java
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@@ -0,0 +0,0 @@ public class ResultSlot extends Slot {
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@Override
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public void onTake(Player player, ItemStack stack) {
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this.checkTakeAchievements(stack);
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- NonNullList<ItemStack> nonNullList = player.level().getRecipeManager().getRemainingItemsFor(RecipeType.CRAFTING, this.craftSlots, player.level());
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+ NonNullList<ItemStack> nonNullList = player.level().getRecipeManager().getRemainingItemsFor(RecipeType.CRAFTING, this.craftSlots, player.level(), this.craftSlots.getCurrentRecipe() != null ? this.craftSlots.getCurrentRecipe().id() : null); // Paper - Perf: Improve mass crafting; check last recipe used first
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for (int i = 0; i < nonNullList.size(); i++) {
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ItemStack itemStack = this.craftSlots.getItem(i);
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diff --git a/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java b/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java
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+++ b/src/main/java/net/minecraft/world/item/crafting/RecipeManager.java
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@@ -0,0 +0,0 @@ public class RecipeManager extends SimpleJsonResourceReloadListener {
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RecipeHolder<T> recipeholder = this.byKeyTyped(type, id);
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if (recipeholder != null && recipeholder.value().matches(inventory, world)) {
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+ inventory.setCurrentRecipe(recipeholder); // Paper - Perf: Improve mass crafting
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return Optional.of(recipeholder);
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}
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}
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@@ -0,0 +0,0 @@ public class RecipeManager extends SimpleJsonResourceReloadListener {
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}
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public <C extends Container, T extends Recipe<C>> NonNullList<ItemStack> getRemainingItemsFor(RecipeType<T> type, C inventory, Level world) {
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- Optional<RecipeHolder<T>> optional = this.getRecipeFor(type, inventory, world);
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+ // Paper start - Perf: Improve mass crafting;; check last recipe used first
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+ return this.getRemainingItemsFor(type, inventory, world, null);
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+ }
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+ public <C extends Container, T extends Recipe<C>> NonNullList<ItemStack> getRemainingItemsFor(RecipeType<T> type, C inventory, Level world, @Nullable ResourceLocation firstToCheck) {
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+ Optional<RecipeHolder<T>> optional = firstToCheck == null ? this.getRecipeFor(type, inventory, world) : this.getRecipeFor(type, inventory, world, firstToCheck);
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+ // Paper end - Perf: Improve mass crafting
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if (optional.isPresent()) {
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return ((RecipeHolder) optional.get()).value().getRemainingItems(inventory);
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