SPIGOT-102: Fix the player being teleported up 1.62 blocks on cancelling the PlayerMoveEvent

This commit is contained in:
Thinkofdeath 2014-12-02 20:39:30 +00:00
parent 2422099346
commit 37102a0c16

View File

@ -1,5 +1,5 @@
--- ../work/decompile-8eb82bde//net/minecraft/server/PlayerConnection.java 2014-11-30 12:10:17.417157726 +0000
+++ src/main/java/net/minecraft/server/PlayerConnection.java 2014-11-30 12:10:10.193157886 +0000
--- ../work/decompile-8eb82bde//net/minecraft/server/PlayerConnection.java 2014-12-02 20:39:19.177600755 +0000
+++ src/main/java/net/minecraft/server/PlayerConnection.java 2014-12-02 20:38:47.001601469 +0000
@@ -16,6 +16,48 @@
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
@ -198,7 +198,7 @@
+
+ // If the event is cancelled we move the player back to their old location.
+ if (event.isCancelled()) {
+ this.player.playerConnection.sendPacket(new PacketPlayOutPosition(from.getX(), from.getY() + 1.6200000047683716D, from.getZ(), from.getYaw(), from.getPitch(), Collections.emptySet()));
+ this.player.playerConnection.sendPacket(new PacketPlayOutPosition(from.getX(), from.getY(), from.getZ(), from.getYaw(), from.getPitch(), Collections.emptySet()));
+ return;
+ }
+