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Use getter/setter on Mob for equipment drop chances (#10780)
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@ -3,12 +3,14 @@ From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 22 Apr 2021 00:28:11 -0700
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Subject: [PATCH] add get-set drop chance to EntityEquipment
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== AT ==
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public net.minecraft.world.entity.Mob getEquipmentDropChance(Lnet/minecraft/world/entity/EquipmentSlot;)F
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diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftEntityEquipment.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftEntityEquipment.java
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index cb704cef3845727c465fe3ea7210a11545da56c8..6827979a5b270ced53b46ecb9eff548727dadb81 100644
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index cb704cef3845727c465fe3ea7210a11545da56c8..fdcc414f4fa246082ad0732133c870d915ae3084 100644
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--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftEntityEquipment.java
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+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftEntityEquipment.java
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@@ -244,6 +244,17 @@ public class CraftEntityEquipment implements EntityEquipment {
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@@ -244,15 +244,22 @@ public class CraftEntityEquipment implements EntityEquipment {
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public void setBootsDropChance(float chance) {
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this.setDropChance(net.minecraft.world.entity.EquipmentSlot.FEET, chance);
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}
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@ -26,6 +28,28 @@ index cb704cef3845727c465fe3ea7210a11545da56c8..6827979a5b270ced53b46ecb9eff5487
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private void setDropChance(net.minecraft.world.entity.EquipmentSlot slot, float chance) {
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Preconditions.checkArgument(this.entity.getHandle() instanceof Mob, "Cannot set drop chance for non-Mob entity");
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- if (slot == net.minecraft.world.entity.EquipmentSlot.MAINHAND || slot == net.minecraft.world.entity.EquipmentSlot.OFFHAND) {
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- ((Mob) this.entity.getHandle()).handDropChances[slot.getIndex()] = chance;
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- } else {
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- ((Mob) this.entity.getHandle()).armorDropChances[slot.getIndex()] = chance;
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- }
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+ ((Mob) this.entity.getHandle()).setDropChance(slot, chance); // Paper - use setter on Mob
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}
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private float getDropChance(net.minecraft.world.entity.EquipmentSlot slot) {
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@@ -260,10 +267,6 @@ public class CraftEntityEquipment implements EntityEquipment {
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return 1;
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}
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- if (slot == net.minecraft.world.entity.EquipmentSlot.MAINHAND || slot == net.minecraft.world.entity.EquipmentSlot.OFFHAND) {
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- return ((Mob) this.entity.getHandle()).handDropChances[slot.getIndex()];
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- } else {
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- return ((Mob) this.entity.getHandle()).armorDropChances[slot.getIndex()];
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- }
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+ return ((Mob) this.entity.getHandle()).getEquipmentDropChance(slot); // Paper - use getter on Mob
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}
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
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index 23abd543cd8e3cbb49e4927aef59ed95d3465360..972fe4237461f07f78b60845b2ebfefb06698ded 100644
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--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
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