Fix entity position desync for hanging entities (#7659)

This commit is contained in:
Owen1212055 2022-03-29 04:42:46 -04:00
parent 83cd94ea93
commit 379422ee03

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@ -5,7 +5,10 @@ Subject: [PATCH] Fix Entity Position Desync
If entities were teleported in the first tick it would not be send to the client.
This also fixes desync caused be relatively teleporting paintings.
This excludes hanging entities, as this fix caused problematic behavior due to them having their own
position field.
This also fixes desync caused be relatively teleporting paintings. (https://bugs.mojang.com/browse/MC-249169)
This is caused by the fact that setPacketCoordinates isn't called on paintings when they are spawned (unlike every other entity, like XP orbs)
on the client for some reason. This causes it to be relatively teleported to the world origin (0,0,0).
@ -18,7 +21,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
// CraftBukkit end
- if (this.tickCount > 0 || this.entity instanceof AbstractArrow) {
+ if (true || this.tickCount > 0 || this.entity instanceof AbstractArrow) { // Paper - Always update position
+ if (!(this.entity instanceof net.minecraft.world.entity.decoration.HangingEntity) || this.tickCount > 0 || this.entity instanceof AbstractArrow) { // Paper - Always update position
// Paper start - remove allocation of Vec3D here
long k = ClientboundMoveEntityPacket.entityToPacket(vec3d_dx);
long l = ClientboundMoveEntityPacket.entityToPacket(vec3d_dy);