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Further clarify functionality of damageItemStack methods (#8878)
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@ -38,21 +38,25 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ void broadcastSlotBreak(org.bukkit.inventory.@NotNull EquipmentSlot slot, @NotNull Collection<Player> players);
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+
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+ /**
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+ * Damages this itemstack by the specified amount. This
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+ * runs all logic associated with damaging an itemstack like
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+ * events and stat changes.
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+ * Damages the itemstack in this slot by the specified amount.
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+ * <p>
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+ * This runs all logic associated with damaging an itemstack like
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+ * gamemode and enchantment checks, events, stat changes, and advancement
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+ * triggers.
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+ *
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+ * @param stack the itemstack to damage
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+ * @param amount the amount of damage to do
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+ * @return the damaged itemstack, or an empty stack if it broke. It may be the same instance as the stack passed it, but it may not.
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+ * @return the damaged itemstack, or an empty stack if it broke. There are no
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+ * guarantees the returned itemstack is the same instance
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+ */
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+ @NotNull ItemStack damageItemStack(@NotNull ItemStack stack, int amount);
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+
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+ /**
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+ * Damages the itemstack in this slot by the specified amount.
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+ * <p>
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+ * This runs all logic associated with damaging an itemstack like
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+ * events, stat changes, and notifying clients to play
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+ * break animations.
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+ * gamemode and enchantment checks, events, stat changes, advancement
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+ * triggers, and notifying clients to play break animations.
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+ *
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+ * @param slot the slot of the stack to damage
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+ * @param amount the amount of damage to do
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