Fix diodes not updating indirect neighbors.

This commit is contained in:
Tahg 2012-01-24 18:03:34 -05:00
parent 3b46222c54
commit 39935eb3f2

View File

@ -32,8 +32,10 @@ public class BlockDiode extends Block {
if (this.c && !flag) {
world.setTypeIdAndData(i, j, k, Block.DIODE_OFF.id, l);
this.postPlace(world, i, j, k, this.id); // CraftBukkit - update indirect neighbors
} else if (!this.c) {
world.setTypeIdAndData(i, j, k, Block.DIODE_ON.id, l);
this.postPlace(world, i, j, k, this.id); // CraftBukkit - update indirect neighbors
if (!flag) {
int i1 = (l & 12) >> 2;