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Fixed PlayerChangedWorld event.
Moved the call of PlayerChangedWorldEvent to more appropriate location
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parent
3b2347093f
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@ -283,10 +283,6 @@ public class ServerConfigurationManager {
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entityplayer1.spawnIn(worldserver);
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entityplayer1.dead = false;
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entityplayer1.netServerHandler.teleport(new Location(worldserver.getWorld(), entityplayer1.locX, entityplayer1.locY, entityplayer1.locZ, entityplayer1.yaw, entityplayer1.pitch));
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org.bukkit.event.player.PlayerChangedWorldEvent event = new org.bukkit.event.player.PlayerChangedWorldEvent((Player) entityplayer1.getBukkitEntity(), fromWorld);
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Bukkit.getServer().getPluginManager().callEvent(event);
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// CraftBukkit end
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this.a(entityplayer1, worldserver);
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this.getPlayerManager(entityplayer1.dimension).addPlayer(entityplayer1);
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@ -294,6 +290,12 @@ public class ServerConfigurationManager {
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this.players.add(entityplayer1);
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this.updateClient(entityplayer1); // CraftBukkit
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entityplayer1.w();
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// CraftBukkit start - don't fire on respawn
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if (fromWorld != location.getWorld()) {
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org.bukkit.event.player.PlayerChangedWorldEvent event = new org.bukkit.event.player.PlayerChangedWorldEvent((Player) entityplayer1.getBukkitEntity(), fromWorld);
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Bukkit.getServer().getPluginManager().callEvent(event);
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}
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// CraftBukkit end
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return entityplayer1;
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}
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