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Fix incorrect check on vehicle for auto dismount
This fixes an issue where players are dismounted from their horse on logout.
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@ -1,11 +1,11 @@
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From e262239a6dbe5860f2a3172d3eeb5ec57b629941 Mon Sep 17 00:00:00 2001
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From 53659657d97290f811c4da3416173e58e13e727b Mon Sep 17 00:00:00 2001
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From: connorhartley <vectrixu+gh@gmail.com>
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Date: Mon, 7 Jan 2019 14:43:48 -0600
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Subject: [PATCH] Workaround for vehicle tracking issue on disconnect
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index de17da992..0b7b2c22d 100644
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index de17da9925..010749ddc3 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -1113,6 +1113,13 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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@ -14,7 +14,7 @@ index de17da992..0b7b2c22d 100644
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this.ejectPassengers();
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+
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+ // Paper start - Workaround an issue where the vehicle doesn't track the passenger disconnection dismount.
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+ if (this.isPassenger() && this.getVehicle() instanceof EntityLiving) {
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+ if (this.isPassenger() && this.getVehicle() instanceof EntityPlayer) {
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+ this.stopRiding();
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+ }
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+ // Paper end
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