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Fix InventoryType.MERCHANT being creatable when it shouldn't be.
By: Senmori <thesenmori@gmail.com>
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@ -70,7 +70,7 @@ public enum InventoryType {
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/**
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* The merchant inventory, with 2 TRADE-IN slots, and 1 RESULT slot.
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*/
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MERCHANT(3,"Villager"),
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MERCHANT(3,"Villager", false),
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/**
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* The ender chest inventory, with 27 slots.
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*/
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