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Allow plugins to enchant already enchanted items. Fixes BUKKIT-1956
This causes the server to generate PrepareItemEnchantEvent even in the case that an item is already enchanted or otherwise would normally not be enchantable.
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@ -79,7 +79,7 @@ public class ContainerEnchantTable extends Container {
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ItemStack itemstack = iinventory.getItem(0);
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ItemStack itemstack = iinventory.getItem(0);
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int i;
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int i;
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if (itemstack != null && itemstack.w()) {
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if (itemstack != null) { // CraftBukkit - relax condition
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this.f = this.l.nextLong();
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this.f = this.l.nextLong();
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if (!this.world.isStatic) {
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if (!this.world.isStatic) {
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i = 0;
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i = 0;
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@ -125,6 +125,7 @@ public class ContainerEnchantTable extends Container {
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// CraftBukkit start
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// CraftBukkit start
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CraftItemStack item = CraftItemStack.asCraftMirror(itemstack);
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CraftItemStack item = CraftItemStack.asCraftMirror(itemstack);
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PrepareItemEnchantEvent event = new PrepareItemEnchantEvent(player, this.getBukkitView(), this.world.getWorld().getBlockAt(this.x, this.y, this.z), item, this.costs, i);
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PrepareItemEnchantEvent event = new PrepareItemEnchantEvent(player, this.getBukkitView(), this.world.getWorld().getBlockAt(this.x, this.y, this.z), item, this.costs, i);
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event.setCancelled(!itemstack.w())
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this.world.getServer().getPluginManager().callEvent(event);
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this.world.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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if (event.isCancelled()) {
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