Possible fix for teleports triggering 'moved too quickly' check.

This commit is contained in:
EvilSeph 2011-05-23 03:36:13 -04:00
parent 949634ad67
commit 3cd135b08d

View File

@ -280,7 +280,8 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
// CraftBukkit start - make the movement speed check behave properly under tick degradation. // CraftBukkit start - make the movement speed check behave properly under tick degradation.
int elapsedTicks = MinecraftServer.currentTick - this.lastTick; int elapsedTicks = MinecraftServer.currentTick - this.lastTick;
if (d8 > 100.0D * (elapsedTicks <= 0 ? 1 : elapsedTicks)) { // Added this.m condition to solve this check being triggered by teleports
if (d8 > 100.0D * (elapsedTicks <= 0 ? 1 : elapsedTicks) && this.m) {
a.warning(this.player.name + " moved too quickly! Elapsed ticks: " + (elapsedTicks == 0 ? 1 : elapsedTicks) + ", Distance change: " + d8); a.warning(this.player.name + " moved too quickly! Elapsed ticks: " + (elapsedTicks == 0 ? 1 : elapsedTicks) + ", Distance change: " + d8);
this.disconnect("You moved too quickly :( (Hacking?)"); this.disconnect("You moved too quickly :( (Hacking?)");
return; return;