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Possible fix for teleports triggering 'moved too quickly' check.
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@ -280,7 +280,8 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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// CraftBukkit start - make the movement speed check behave properly under tick degradation.
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// CraftBukkit start - make the movement speed check behave properly under tick degradation.
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int elapsedTicks = MinecraftServer.currentTick - this.lastTick;
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int elapsedTicks = MinecraftServer.currentTick - this.lastTick;
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if (d8 > 100.0D * (elapsedTicks <= 0 ? 1 : elapsedTicks)) {
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// Added this.m condition to solve this check being triggered by teleports
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if (d8 > 100.0D * (elapsedTicks <= 0 ? 1 : elapsedTicks) && this.m) {
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a.warning(this.player.name + " moved too quickly! Elapsed ticks: " + (elapsedTicks == 0 ? 1 : elapsedTicks) + ", Distance change: " + d8);
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a.warning(this.player.name + " moved too quickly! Elapsed ticks: " + (elapsedTicks == 0 ? 1 : elapsedTicks) + ", Distance change: " + d8);
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this.disconnect("You moved too quickly :( (Hacking?)");
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this.disconnect("You moved too quickly :( (Hacking?)");
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return;
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return;
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