[Bleeding] Correctly generate torches on portal. Fixes BUKKIT-746

In the CraftBlockState implementation, updating the blockstate onto
a block will force the block state data value onto the block.
Unlike vanilla which relied on block data being set when the type
changed, we must instead explicitely set the data in the blockstate.
This commit is contained in:
t00thpick1 2013-12-17 20:27:49 -05:00 committed by mbax
parent 8da5126282
commit 3cd64185a9

View File

@ -606,10 +606,10 @@ public class EntityEnderDragon extends EntityInsentient implements IComplex, IMo
world.setType(i, b0 + 0, j, Blocks.BEDROCK);
world.setType(i, b0 + 1, j, Blocks.BEDROCK);
world.setType(i, b0 + 2, j, Blocks.BEDROCK);
world.setType(i - 1, b0 + 2, j, Blocks.TORCH);
world.setType(i + 1, b0 + 2, j, Blocks.TORCH);
world.setType(i, b0 + 2, j - 1, Blocks.TORCH);
world.setType(i, b0 + 2, j + 1, Blocks.TORCH);
world.setTypeAndData(i - 1, b0 + 2, j, Blocks.TORCH, 2, 0);
world.setTypeAndData(i + 1, b0 + 2, j, Blocks.TORCH, 1, 0);
world.setTypeAndData(i, b0 + 2, j - 1, Blocks.TORCH, 4, 0);
world.setTypeAndData(i, b0 + 2, j + 1, Blocks.TORCH, 3, 0);
world.setType(i, b0 + 3, j, Blocks.BEDROCK);
world.setType(i, b0 + 4, j, Blocks.DRAGON_EGG);