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#758: Add missing server properties methods from 1.19
By: Doc <nachito94@msn.com>
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parent
f786e8cff4
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@ -1007,6 +1007,26 @@ public final class Bukkit {
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server.setSpawnRadius(value);
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}
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/**
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* Gets whether the server should send a preview of the player's chat
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* message to the client when the player sends a message
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*
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* @return true if the server should send a preview, false otherwise
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*/
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public static boolean shouldSendChatPreviews() {
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return server.shouldSendChatPreviews();
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}
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/**
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* Gets whether the server only allow players with Mojang-signed public key
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* to join
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*
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* @return true if only Mojang-signed players can join, false otherwise
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*/
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public static boolean isEnforcingSecureProfiles() {
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return server.isEnforcingSecureProfiles();
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}
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/**
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* Gets whether the Server hide online players in server status.
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*
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@ -1368,6 +1388,17 @@ public final class Bukkit {
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return server.createMerchant(title);
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}
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/**
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* Gets the amount of consecutive neighbor updates before skipping
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* additional ones.
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*
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* @return the amount of consecutive neighbor updates, if the value is
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* negative then the limit it's not used
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*/
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public static int getMaxChainedNeighborUpdates() {
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return server.getMaxChainedNeighborUpdates();
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}
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/**
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* Gets user-specified limit for number of monsters that can spawn in a
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* chunk.
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@ -853,6 +853,22 @@ public interface Server extends PluginMessageRecipient {
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*/
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public void setSpawnRadius(int value);
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/**
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* Gets whether the server should send a preview of the player's chat
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* message to the client when the player types a message
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*
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* @return true if the server should send a preview, false otherwise
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*/
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public boolean shouldSendChatPreviews();
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/**
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* Gets whether the server only allow players with Mojang-signed public key
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* to join
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*
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* @return true if only Mojang-signed players can join, false otherwise
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*/
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public boolean isEnforcingSecureProfiles();
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/**
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* Gets whether the Server hide online players in server status.
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*
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@ -1156,6 +1172,15 @@ public interface Server extends PluginMessageRecipient {
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@NotNull
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Merchant createMerchant(@Nullable String title);
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/**
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* Gets the amount of consecutive neighbor updates before skipping
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* additional ones.
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*
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* @return the amount of consecutive neighbor updates, if the value is
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* negative then the limit it's not used
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*/
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int getMaxChainedNeighborUpdates();
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/**
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* Gets user-specified limit for number of monsters that can spawn in a
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* chunk.
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