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PlayerDeathEvent#getDeathMessage should provide translation for legacy reasons #5227
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@ -1319,30 +1319,30 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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@@ -0,0 +0,0 @@ import org.jetbrains.annotations.Nullable;
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*/
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public class PlayerDeathEvent extends EntityDeathEvent {
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private int newExp = 0;
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- private String deathMessage = "";
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+ private net.kyori.adventure.text.Component deathMessage; // Paper
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private String deathMessage = "";
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+ private net.kyori.adventure.text.Component adventure$deathMessage; // Paper
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private int newLevel = 0;
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private int newTotalExp = 0;
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private boolean keepLevel = false;
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private boolean keepInventory = false;
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+ // Paper start
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+ public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, @Nullable final net.kyori.adventure.text.Component deathMessage) {
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+ this(player, drops, droppedExp, 0, deathMessage);
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+ public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, @Nullable final net.kyori.adventure.text.Component adventure$deathMessage) {
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+ this(player, drops, droppedExp, 0, adventure$deathMessage, null);
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+ }
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+
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+ public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, @Nullable final net.kyori.adventure.text.Component deathMessage) {
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+ this(player, drops, droppedExp, newExp, 0, 0, deathMessage);
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+ public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, @Nullable final net.kyori.adventure.text.Component adventure$deathMessage, @Nullable String deathMessage) {
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+ this(player, drops, droppedExp, newExp, 0, 0, adventure$deathMessage, deathMessage);
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+ }
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+ public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final net.kyori.adventure.text.Component deathMessage) {
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+ public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final net.kyori.adventure.text.Component adventure$deathMessage, @Nullable String deathMessage) {
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+ super(player, drops, droppedExp);
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+ this.newExp = newExp;
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+ this.newTotalExp = newTotalExp;
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+ this.newLevel = newLevel;
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+ this.deathMessage = deathMessage;
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+ this.adventure$deathMessage = adventure$deathMessage;
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+ }
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+ // Paper end
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+
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@ -1362,8 +1362,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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this.newExp = newExp;
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this.newTotalExp = newTotalExp;
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this.newLevel = newLevel;
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- this.deathMessage = deathMessage;
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+ this.deathMessage = deathMessage != null ? net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer.legacySection().deserialize(deathMessage) : net.kyori.adventure.text.Component.empty(); // Paper
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this.deathMessage = deathMessage;
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+ this.adventure$deathMessage = deathMessage != null ? net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer.legacySection().deserialize(deathMessage) : net.kyori.adventure.text.Component.empty(); // Paper
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}
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@NotNull
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@ -1372,50 +1372,59 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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+ // Paper start
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/**
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* Set the death message that will appear to everyone on the server.
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*
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* @param deathMessage Message to appear to other players on the server.
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*/
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- public void setDeathMessage(@Nullable String deathMessage) {
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+ public void deathMessage(@Nullable net.kyori.adventure.text.Component deathMessage) {
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this.deathMessage = deathMessage;
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}
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@@ -0,0 +0,0 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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*
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* @return Message to appear to other players on the server.
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*/
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+ public @Nullable net.kyori.adventure.text.Component deathMessage() {
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+ return this.deathMessage;
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+ }
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+ // Paper end
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+
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+ /**
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+ * Set the death message that will appear to everyone on the server.
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+ *
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+ * @param deathMessage Message to appear to other players on the server.
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+ * @deprecated in favour of {@link #deathMessage(net.kyori.adventure.text.Component)}
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+ */
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+ @Deprecated // Paper
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+ public void setDeathMessage(@Nullable String deathMessage) {
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+ this.deathMessage = deathMessage != null ? net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer.legacySection().deserialize(deathMessage) : net.kyori.adventure.text.Component.empty(); // Paper
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+ public void deathMessage(@Nullable net.kyori.adventure.text.Component deathMessage) {
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+ this.deathMessage = null;
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+ this.adventure$deathMessage = deathMessage;
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+ }
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+
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+ /**
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+ * Get the death message that will appear to everyone on the server.
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+ *
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+ * @return Message to appear to other players on the server.
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+ * @deprecated in favour of {@link #deathMessage()}
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+ */
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+ public @Nullable net.kyori.adventure.text.Component deathMessage() {
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+ return this.adventure$deathMessage;
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+ }
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+ // Paper end
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+
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/**
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* Set the death message that will appear to everyone on the server.
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*
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* @param deathMessage Message to appear to other players on the server.
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+ * @deprecated in favour of {@link #deathMessage(net.kyori.adventure.text.Component)}
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*/
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+ @Deprecated // Paper
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public void setDeathMessage(@Nullable String deathMessage) {
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this.deathMessage = deathMessage;
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+ this.adventure$deathMessage = deathMessage != null ? net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer.legacySection().deserialize(deathMessage) : net.kyori.adventure.text.Component.empty(); // Paper
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}
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/**
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* Get the death message that will appear to everyone on the server.
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*
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* @return Message to appear to other players on the server.
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+ * @deprecated in favour of {@link #deathMessage()}
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*/
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@Nullable
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+ @Deprecated // Paper
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public String getDeathMessage() {
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- return deathMessage;
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+ return this.deathMessage == null ? null : net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer.legacySection().serialize(this.deathMessage); // Paper
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+ return this.deathMessage != null ? this.deathMessage : (this.adventure$deathMessage != null ? getDeathMessageString(this.adventure$deathMessage) : null); // Paper
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}
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-
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+ // Paper start //TODO: add translation API to drop String deathMessage in favor of just Adventure
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+ private static String getDeathMessageString(net.kyori.adventure.text.Component component) {
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+ return net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer.legacySection().serialize(component);
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+ }
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+ // Paper end
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/**
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* Gets how much EXP the Player should have at respawn.
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* <p>
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diff --git a/src/main/java/org/bukkit/event/inventory/InventoryType.java b/src/main/java/org/bukkit/event/inventory/InventoryType.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/event/inventory/InventoryType.java
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@ -20,7 +20,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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this(player, drops, droppedExp, 0, deathMessage);
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}
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@@ -0,0 +0,0 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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this.deathMessage = deathMessage != null ? net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer.legacySection().deserialize(deathMessage) : net.kyori.adventure.text.Component.empty(); // Paper
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this.adventure$deathMessage = deathMessage != null ? net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer.legacySection().deserialize(deathMessage) : net.kyori.adventure.text.Component.empty(); // Paper
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}
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+ @Deprecated // Paper
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@ -23,22 +23,23 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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// Paper start
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+ private boolean doExpDrop;
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+
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public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, @Nullable final net.kyori.adventure.text.Component deathMessage) {
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this(player, drops, droppedExp, 0, deathMessage);
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public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, @Nullable final net.kyori.adventure.text.Component adventure$deathMessage) {
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this(player, drops, droppedExp, 0, adventure$deathMessage, null);
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}
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@@ -0,0 +0,0 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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}
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public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final net.kyori.adventure.text.Component deathMessage) {
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+ this(player, drops, droppedExp, newExp, newTotalExp, newLevel, deathMessage, true);
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public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final net.kyori.adventure.text.Component adventure$deathMessage, @Nullable String deathMessage) {
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+ this(player, drops, droppedExp, newExp, newTotalExp, newLevel, adventure$deathMessage, deathMessage, true);
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+ }
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+
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+ public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final net.kyori.adventure.text.Component deathMessage, boolean doExpDrop) {
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+ public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final net.kyori.adventure.text.Component adventure$deathMessage, @Nullable String deathMessage, boolean doExpDrop) {
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super(player, drops, droppedExp);
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this.newExp = newExp;
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this.newTotalExp = newTotalExp;
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this.newLevel = newLevel;
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this.deathMessage = deathMessage;
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this.adventure$deathMessage = adventure$deathMessage;
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+ this.doExpDrop = doExpDrop;
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}
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// Paper end
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@ -782,7 +782,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- String deathmessage = defaultMessage.getString();
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- org.bukkit.event.entity.PlayerDeathEvent event = CraftEventFactory.callPlayerDeathEvent(this, loot, deathmessage, keepInventory);
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+ org.bukkit.event.entity.PlayerDeathEvent event = CraftEventFactory.callPlayerDeathEvent(this, loot, PaperAdventure.asAdventure(defaultMessage), keepInventory); // Paper - Adventure
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+ org.bukkit.event.entity.PlayerDeathEvent event = CraftEventFactory.callPlayerDeathEvent(this, loot, PaperAdventure.asAdventure(defaultMessage), defaultMessage.getString(), keepInventory); // Paper - Adventure
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// SPIGOT-943 - only call if they have an inventory open
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if (this.activeContainer != this.defaultContainer) {
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@ -2162,10 +2162,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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- public static PlayerDeathEvent callPlayerDeathEvent(EntityPlayer victim, List<org.bukkit.inventory.ItemStack> drops, String deathMessage, boolean keepInventory) {
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+ public static PlayerDeathEvent callPlayerDeathEvent(EntityPlayer victim, List<org.bukkit.inventory.ItemStack> drops, net.kyori.adventure.text.Component deathMessage, boolean keepInventory) { // Paper - Adventure
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+ public static PlayerDeathEvent callPlayerDeathEvent(EntityPlayer victim, List<org.bukkit.inventory.ItemStack> drops, net.kyori.adventure.text.Component deathMessage, String stringDeathMessage, boolean keepInventory) { // Paper - Adventure
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CraftPlayer entity = victim.getBukkitEntity();
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PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage);
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- PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage);
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+ PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage, stringDeathMessage); // Paper - Adventure
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event.setKeepInventory(keepInventory);
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org.bukkit.World world = entity.getWorld();
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Bukkit.getServer().getPluginManager().callEvent(event);
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@@ -0,0 +0,0 @@ public class CraftEventFactory {
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* Server methods
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*/
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@ -291,7 +291,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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IChatBaseComponent defaultMessage = this.getCombatTracker().getDeathMessage();
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org.bukkit.event.entity.PlayerDeathEvent event = CraftEventFactory.callPlayerDeathEvent(this, loot, PaperAdventure.asAdventure(defaultMessage), keepInventory); // Paper - Adventure
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org.bukkit.event.entity.PlayerDeathEvent event = CraftEventFactory.callPlayerDeathEvent(this, loot, PaperAdventure.asAdventure(defaultMessage), defaultMessage.getString(), keepInventory); // Paper - Adventure
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+ // Paper start - cancellable death event
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+ if (event.isCancelled()) {
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+ // make compatible with plugins that might have already set the health in an event listener
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@ -368,7 +368,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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for (org.bukkit.inventory.ItemStack stack : event.getDrops()) {
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@@ -0,0 +0,0 @@ public class CraftEventFactory {
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CraftPlayer entity = victim.getBukkitEntity();
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PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage);
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PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage, stringDeathMessage); // Paper - Adventure
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event.setKeepInventory(keepInventory);
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+ populateFields(victim, event); // Paper - make cancellable
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org.bukkit.World world = entity.getWorld();
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