PlayerDeathEvent#getDeathMessage should provide translation for legacy reasons #5227

This commit is contained in:
chickeneer 2021-02-22 20:42:58 -06:00
parent cd60d3a8f9
commit 3d23a7351e
5 changed files with 60 additions and 47 deletions

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@ -1319,30 +1319,30 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
@@ -0,0 +0,0 @@ import org.jetbrains.annotations.Nullable;
*/
public class PlayerDeathEvent extends EntityDeathEvent {
private int newExp = 0;
- private String deathMessage = "";
+ private net.kyori.adventure.text.Component deathMessage; // Paper
private String deathMessage = "";
+ private net.kyori.adventure.text.Component adventure$deathMessage; // Paper
private int newLevel = 0;
private int newTotalExp = 0;
private boolean keepLevel = false;
private boolean keepInventory = false;
+ // Paper start
+ public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, @Nullable final net.kyori.adventure.text.Component deathMessage) {
+ this(player, drops, droppedExp, 0, deathMessage);
+ public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, @Nullable final net.kyori.adventure.text.Component adventure$deathMessage) {
+ this(player, drops, droppedExp, 0, adventure$deathMessage, null);
+ }
+
+ public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, @Nullable final net.kyori.adventure.text.Component deathMessage) {
+ this(player, drops, droppedExp, newExp, 0, 0, deathMessage);
+ public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, @Nullable final net.kyori.adventure.text.Component adventure$deathMessage, @Nullable String deathMessage) {
+ this(player, drops, droppedExp, newExp, 0, 0, adventure$deathMessage, deathMessage);
+ }
+ public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final net.kyori.adventure.text.Component deathMessage) {
+ public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final net.kyori.adventure.text.Component adventure$deathMessage, @Nullable String deathMessage) {
+ super(player, drops, droppedExp);
+ this.newExp = newExp;
+ this.newTotalExp = newTotalExp;
+ this.newLevel = newLevel;
+ this.deathMessage = deathMessage;
+ this.adventure$deathMessage = adventure$deathMessage;
+ }
+ // Paper end
+
@ -1362,8 +1362,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
this.newExp = newExp;
this.newTotalExp = newTotalExp;
this.newLevel = newLevel;
- this.deathMessage = deathMessage;
+ this.deathMessage = deathMessage != null ? net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer.legacySection().deserialize(deathMessage) : net.kyori.adventure.text.Component.empty(); // Paper
this.deathMessage = deathMessage;
+ this.adventure$deathMessage = deathMessage != null ? net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer.legacySection().deserialize(deathMessage) : net.kyori.adventure.text.Component.empty(); // Paper
}
@NotNull
@ -1372,50 +1372,59 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
}
+ // Paper start
/**
* Set the death message that will appear to everyone on the server.
*
* @param deathMessage Message to appear to other players on the server.
*/
- public void setDeathMessage(@Nullable String deathMessage) {
+ public void deathMessage(@Nullable net.kyori.adventure.text.Component deathMessage) {
this.deathMessage = deathMessage;
}
@@ -0,0 +0,0 @@ public class PlayerDeathEvent extends EntityDeathEvent {
*
* @return Message to appear to other players on the server.
*/
+ public @Nullable net.kyori.adventure.text.Component deathMessage() {
+ return this.deathMessage;
+ }
+ // Paper end
+
+ /**
+ * Set the death message that will appear to everyone on the server.
+ *
+ * @param deathMessage Message to appear to other players on the server.
+ * @deprecated in favour of {@link #deathMessage(net.kyori.adventure.text.Component)}
+ */
+ @Deprecated // Paper
+ public void setDeathMessage(@Nullable String deathMessage) {
+ this.deathMessage = deathMessage != null ? net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer.legacySection().deserialize(deathMessage) : net.kyori.adventure.text.Component.empty(); // Paper
+ public void deathMessage(@Nullable net.kyori.adventure.text.Component deathMessage) {
+ this.deathMessage = null;
+ this.adventure$deathMessage = deathMessage;
+ }
+
+ /**
+ * Get the death message that will appear to everyone on the server.
+ *
+ * @return Message to appear to other players on the server.
+ * @deprecated in favour of {@link #deathMessage()}
+ */
+ public @Nullable net.kyori.adventure.text.Component deathMessage() {
+ return this.adventure$deathMessage;
+ }
+ // Paper end
+
/**
* Set the death message that will appear to everyone on the server.
*
* @param deathMessage Message to appear to other players on the server.
+ * @deprecated in favour of {@link #deathMessage(net.kyori.adventure.text.Component)}
*/
+ @Deprecated // Paper
public void setDeathMessage(@Nullable String deathMessage) {
this.deathMessage = deathMessage;
+ this.adventure$deathMessage = deathMessage != null ? net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer.legacySection().deserialize(deathMessage) : net.kyori.adventure.text.Component.empty(); // Paper
}
/**
* Get the death message that will appear to everyone on the server.
*
* @return Message to appear to other players on the server.
+ * @deprecated in favour of {@link #deathMessage()}
*/
@Nullable
+ @Deprecated // Paper
public String getDeathMessage() {
- return deathMessage;
+ return this.deathMessage == null ? null : net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer.legacySection().serialize(this.deathMessage); // Paper
+ return this.deathMessage != null ? this.deathMessage : (this.adventure$deathMessage != null ? getDeathMessageString(this.adventure$deathMessage) : null); // Paper
}
-
+ // Paper start //TODO: add translation API to drop String deathMessage in favor of just Adventure
+ private static String getDeathMessageString(net.kyori.adventure.text.Component component) {
+ return net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer.legacySection().serialize(component);
+ }
+ // Paper end
/**
* Gets how much EXP the Player should have at respawn.
* <p>
diff --git a/src/main/java/org/bukkit/event/inventory/InventoryType.java b/src/main/java/org/bukkit/event/inventory/InventoryType.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/event/inventory/InventoryType.java

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@ -20,7 +20,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
this(player, drops, droppedExp, 0, deathMessage);
}
@@ -0,0 +0,0 @@ public class PlayerDeathEvent extends EntityDeathEvent {
this.deathMessage = deathMessage != null ? net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer.legacySection().deserialize(deathMessage) : net.kyori.adventure.text.Component.empty(); // Paper
this.adventure$deathMessage = deathMessage != null ? net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer.legacySection().deserialize(deathMessage) : net.kyori.adventure.text.Component.empty(); // Paper
}
+ @Deprecated // Paper

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@ -23,22 +23,23 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
// Paper start
+ private boolean doExpDrop;
+
public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, @Nullable final net.kyori.adventure.text.Component deathMessage) {
this(player, drops, droppedExp, 0, deathMessage);
public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, @Nullable final net.kyori.adventure.text.Component adventure$deathMessage) {
this(player, drops, droppedExp, 0, adventure$deathMessage, null);
}
@@ -0,0 +0,0 @@ public class PlayerDeathEvent extends EntityDeathEvent {
}
public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final net.kyori.adventure.text.Component deathMessage) {
+ this(player, drops, droppedExp, newExp, newTotalExp, newLevel, deathMessage, true);
public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final net.kyori.adventure.text.Component adventure$deathMessage, @Nullable String deathMessage) {
+ this(player, drops, droppedExp, newExp, newTotalExp, newLevel, adventure$deathMessage, deathMessage, true);
+ }
+
+ public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final net.kyori.adventure.text.Component deathMessage, boolean doExpDrop) {
+ public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final net.kyori.adventure.text.Component adventure$deathMessage, @Nullable String deathMessage, boolean doExpDrop) {
super(player, drops, droppedExp);
this.newExp = newExp;
this.newTotalExp = newTotalExp;
this.newLevel = newLevel;
this.deathMessage = deathMessage;
this.adventure$deathMessage = adventure$deathMessage;
+ this.doExpDrop = doExpDrop;
}
// Paper end

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@ -782,7 +782,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
- String deathmessage = defaultMessage.getString();
- org.bukkit.event.entity.PlayerDeathEvent event = CraftEventFactory.callPlayerDeathEvent(this, loot, deathmessage, keepInventory);
+ org.bukkit.event.entity.PlayerDeathEvent event = CraftEventFactory.callPlayerDeathEvent(this, loot, PaperAdventure.asAdventure(defaultMessage), keepInventory); // Paper - Adventure
+ org.bukkit.event.entity.PlayerDeathEvent event = CraftEventFactory.callPlayerDeathEvent(this, loot, PaperAdventure.asAdventure(defaultMessage), defaultMessage.getString(), keepInventory); // Paper - Adventure
// SPIGOT-943 - only call if they have an inventory open
if (this.activeContainer != this.defaultContainer) {
@ -2162,10 +2162,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
}
- public static PlayerDeathEvent callPlayerDeathEvent(EntityPlayer victim, List<org.bukkit.inventory.ItemStack> drops, String deathMessage, boolean keepInventory) {
+ public static PlayerDeathEvent callPlayerDeathEvent(EntityPlayer victim, List<org.bukkit.inventory.ItemStack> drops, net.kyori.adventure.text.Component deathMessage, boolean keepInventory) { // Paper - Adventure
+ public static PlayerDeathEvent callPlayerDeathEvent(EntityPlayer victim, List<org.bukkit.inventory.ItemStack> drops, net.kyori.adventure.text.Component deathMessage, String stringDeathMessage, boolean keepInventory) { // Paper - Adventure
CraftPlayer entity = victim.getBukkitEntity();
PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage);
- PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage);
+ PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage, stringDeathMessage); // Paper - Adventure
event.setKeepInventory(keepInventory);
org.bukkit.World world = entity.getWorld();
Bukkit.getServer().getPluginManager().callEvent(event);
@@ -0,0 +0,0 @@ public class CraftEventFactory {
* Server methods
*/

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@ -291,7 +291,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
IChatBaseComponent defaultMessage = this.getCombatTracker().getDeathMessage();
org.bukkit.event.entity.PlayerDeathEvent event = CraftEventFactory.callPlayerDeathEvent(this, loot, PaperAdventure.asAdventure(defaultMessage), keepInventory); // Paper - Adventure
org.bukkit.event.entity.PlayerDeathEvent event = CraftEventFactory.callPlayerDeathEvent(this, loot, PaperAdventure.asAdventure(defaultMessage), defaultMessage.getString(), keepInventory); // Paper - Adventure
+ // Paper start - cancellable death event
+ if (event.isCancelled()) {
+ // make compatible with plugins that might have already set the health in an event listener
@ -368,7 +368,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
for (org.bukkit.inventory.ItemStack stack : event.getDrops()) {
@@ -0,0 +0,0 @@ public class CraftEventFactory {
CraftPlayer entity = victim.getBukkitEntity();
PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage);
PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage, stringDeathMessage); // Paper - Adventure
event.setKeepInventory(keepInventory);
+ populateFields(victim, event); // Paper - make cancellable
org.bukkit.World world = entity.getWorld();