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Prevent sync chunk loads when villagers try to find beds (#2855)
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From e1ae2bc922bc530ff7d31b00291ce52a16d14163 Mon Sep 17 00:00:00 2001
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From: Callahan <mr.callahhh@gmail.com>
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Date: Mon, 13 Jan 2020 23:47:28 -0600
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Subject: [PATCH] Prevent sync chunk loads when villagers try to find beds
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diff --git a/src/main/java/net/minecraft/server/BehaviorSleep.java b/src/main/java/net/minecraft/server/BehaviorSleep.java
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index fa575dde..dfe0f665 100644
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--- a/src/main/java/net/minecraft/server/BehaviorSleep.java
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+++ b/src/main/java/net/minecraft/server/BehaviorSleep.java
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@@ -31,7 +31,8 @@ public class BehaviorSleep extends Behavior<EntityLiving> {
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if (optional.isPresent() && worldserver.getTime() - ((MinecraftSerializableLong) optional.get()).a() < 100L) {
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return false;
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} else {
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- IBlockData iblockdata = worldserver.getType(globalpos.getBlockPosition());
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+ IBlockData iblockdata = worldserver.getTypeIfLoaded(globalpos.getBlockPosition()); // Paper
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+ if(iblockdata == null) return false; // Paper
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return globalpos.getBlockPosition().a((IPosition) entityliving.getPositionVector(), 2.0D) && iblockdata.getBlock().a(TagsBlock.BEDS) && !(Boolean) iblockdata.get(BlockBed.OCCUPIED);
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}
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--
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2.21.0 (Apple Git-122.2)
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