Prevent sync chunk loads when villagers try to find beds (#2855)

This commit is contained in:
Callahhh 2020-01-18 11:54:33 -06:00 committed by Shane Freeder
parent f177f878a8
commit 3d51966885

View File

@ -0,0 +1,23 @@
From e1ae2bc922bc530ff7d31b00291ce52a16d14163 Mon Sep 17 00:00:00 2001
From: Callahan <mr.callahhh@gmail.com>
Date: Mon, 13 Jan 2020 23:47:28 -0600
Subject: [PATCH] Prevent sync chunk loads when villagers try to find beds
diff --git a/src/main/java/net/minecraft/server/BehaviorSleep.java b/src/main/java/net/minecraft/server/BehaviorSleep.java
index fa575dde..dfe0f665 100644
--- a/src/main/java/net/minecraft/server/BehaviorSleep.java
+++ b/src/main/java/net/minecraft/server/BehaviorSleep.java
@@ -31,7 +31,8 @@ public class BehaviorSleep extends Behavior<EntityLiving> {
if (optional.isPresent() && worldserver.getTime() - ((MinecraftSerializableLong) optional.get()).a() < 100L) {
return false;
} else {
- IBlockData iblockdata = worldserver.getType(globalpos.getBlockPosition());
+ IBlockData iblockdata = worldserver.getTypeIfLoaded(globalpos.getBlockPosition()); // Paper
+ if(iblockdata == null) return false; // Paper
return globalpos.getBlockPosition().a((IPosition) entityliving.getPositionVector(), 2.0D) && iblockdata.getBlock().a(TagsBlock.BEDS) && !(Boolean) iblockdata.get(BlockBed.OCCUPIED);
}
--
2.21.0 (Apple Git-122.2)