mirror of
https://github.com/PaperMC/Paper.git
synced 2025-01-01 05:47:45 +01:00
Updated Event list
By: Dinnerbone <dinnerbone@dinnerbone.com>
This commit is contained in:
parent
1111d65ec7
commit
3dc584d5b8
@ -1,6 +1,8 @@
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package org.bukkit.event;
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package org.bukkit.event;
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import com.sun.org.apache.bcel.internal.generic.AALOAD;
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/**
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/**
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* Represents an event
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* Represents an event
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*/
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*/
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@ -34,8 +36,9 @@ public abstract class Event {
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}
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}
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/**
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/**
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* Gets the event's name. Should only be used if getType returns null.
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* Gets the event's name. Should only be used if getType() == Type.CUSTOM
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* @return
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*
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* @return Name of this event
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*/
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*/
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public final String getEventName() {
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public final String getEventName() {
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if(type!=Type.CUSTOM_EVENT) return type.toString();
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if(type!=Type.CUSTOM_EVENT) return type.toString();
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@ -43,7 +46,7 @@ public abstract class Event {
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}
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}
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/**
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/**
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* Represents an events priority
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* Represents an events priority in execution
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*/
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*/
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public enum Priority {
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public enum Priority {
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/**
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/**
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@ -81,85 +84,302 @@ public abstract class Event {
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Monitor
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Monitor
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}
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}
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/**
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* Represents a category used by Type
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*/
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public enum Category {
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public enum Category {
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/**
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* Represents Player-based events
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* @see Category.LIVING_ENTITY
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*/
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PLAYER,
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PLAYER,
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/**
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* Represents Block-based events
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*/
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BLOCK,
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BLOCK,
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ITEM,
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ENVIRONMENT,
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/**
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ENTITY,
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* Represents LivingEntity-based events
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*/
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LIVING_ENTITY,
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/**
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* Represents Vehicle-based events
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*/
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VEHICLE,
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VEHICLE,
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/**
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* Represents World-based events
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*/
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WORLD,
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/**
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* Represents Server and Plugin based events
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*/
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SERVER,
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/**
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* Represents Inventory-based events
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*/
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INVENTORY,
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INVENTORY,
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SIGN,
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CUSTOM;
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/**
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* Any miscellaneous events
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*/
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MISCELLANEOUS;
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}
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}
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/**
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* Provides a lookup for all core events
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*/
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public enum Type {
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public enum Type {
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/**
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/**
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* Player Events
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* PLAYER EVENTS
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*/
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/**
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* Called when a player joins a server
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*/
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*/
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PLAYER_JOIN (Category.PLAYER),
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PLAYER_JOIN (Category.PLAYER),
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PLAYER_LOGIN (Category.PLAYER),
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PLAYER_CHAT (Category.PLAYER),
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PLAYER_COMMAND (Category.PLAYER),
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PLAYER_QUIT (Category.PLAYER),
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PLAYER_MOVE (Category.PLAYER),
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//PLAYER_ANIMATION (Category.PLAYER),
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PLAYER_TELEPORT (Category.PLAYER),
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/**
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/**
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* Block Events
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* Called when a player is attempting to join a server
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*/
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PLAYER_LOGIN (Category.PLAYER),
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/**
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* Called when a player sends a chat message
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*/
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PLAYER_CHAT (Category.PLAYER),
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/**
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* Called when a player attempts to use a command
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*/
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PLAYER_COMMAND (Category.PLAYER),
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/**
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* Called when a player leaves a server
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*/
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PLAYER_QUIT (Category.PLAYER),
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/**
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* Called when a player moves position in the world
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*/
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PLAYER_MOVE (Category.PLAYER),
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/**
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* Called when a player undergoes an animation, such as arm swinging
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*/
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PLAYER_ANIMATION (Category.PLAYER),
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/**
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* Called when a player teleports from one position to another
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*/
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PLAYER_TELEPORT (Category.PLAYER),
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/**
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* BLOCK EVENTS
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*/
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/**
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* Called when a block is damaged (hit by a player)
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*/
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BLOCK_DAMAGED (Category.BLOCK),
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/**
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* Called when a block is undergoing a check on whether it can be built
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*
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* For example, cacti cannot be built on grass unless overridden here
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*/
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*/
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BLOCK_BROKEN (Category.BLOCK),
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BLOCK_CANBUILD (Category.BLOCK),
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BLOCK_CANBUILD (Category.BLOCK),
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/**
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* Called when a block of water or lava attempts to flow into another
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* block
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*/
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BLOCK_FLOW (Category.BLOCK),
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BLOCK_FLOW (Category.BLOCK),
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/**
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* Called when a block is being set on fire from another block, such as
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* an adjacent block of fire attempting to set fire to wood
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*/
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BLOCK_IGNITE (Category.BLOCK),
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BLOCK_IGNITE (Category.BLOCK),
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/**
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* Called when a block undergoes a physics check
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*
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* A physics check is commonly called when an adjacent block changes
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* type
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*/
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BLOCK_PHYSICS (Category.BLOCK),
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BLOCK_PHYSICS (Category.BLOCK),
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/**
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* Called when a player is attempting to place a block
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*/
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BLOCK_PLACED (Category.BLOCK),
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BLOCK_PLACED (Category.BLOCK),
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BLOCK_RIGHTCLICKED (Category.BLOCK),
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/**
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* Called when a specific block is being sent to a player
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*/
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BLOCK_SENT (Category.BLOCK),
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/**
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* Called when a liquid attempts to flow into a block which already
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* contains a "breakable" block, such as redstone wire
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*/
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LIQUID_DESTROY (Category.BLOCK),
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/**
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* Called when a block changes redstone current. Only triggered on blocks
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* that are actually capable of transmitting or carrying a redstone
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* current
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*/
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REDSTONE_CHANGE (Category.BLOCK),
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REDSTONE_CHANGE (Category.BLOCK),
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/**
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/**
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* Item Events
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* INVENTORY EVENTS
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ITEM_DROP (Category.ITEM),
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ITEM_PICK_UP (Category.ITEM),
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ITEM_USE (Category.ITEM),
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/**
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* Environment Events
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IGNITE (Category.ENVIRONMENT),
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FLOW (Category.ENVIRONMENT),
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EXPLODE (Category.ENVIRONMENT),
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LIQUID_DESTROY (Category.ENVIRONMENT),
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/**
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* Non-player Entity Events
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MOB_SPAWN (Category.ENTITY),
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DAMAGE (Category.ENTITY),
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HEALTH_CHANGE (Category.ENTITY),
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ATTACK (Category.ENTITY), // Need to look into this category more
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/**
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* Vehicle Events
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VEHICLE_CREATE (Category.VEHICLE),
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VEHICLE_UPDATE (Category.VEHICLE),
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VEHICLE_DAMAGE (Category.VEHICLE),
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VEHICLE_COLLISION (Category.VEHICLE),
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VEHICLE_DESTROYED (Category.VEHICLE),
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VEHICLE_ENTERED (Category.VEHICLE),
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VEHICLE_POSITIONCHANGE (Category.VEHICLE),
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/**
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* Inventory Events
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OPEN_INVENTORY (Category.INVENTORY),
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/**
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* Sign Events (Item events??)
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SIGN_SHOW (Category.SIGN),
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SIGN_CHANGE (Category.SIGN)
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*/
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*/
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CUSTOM_EVENT (Category.CUSTOM);
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/**
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* Called when a player opens an inventory
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*/
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INVENTORY_OPEN (Category.INVENTORY),
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/**
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* Called when a player closes an inventory
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*/
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INVENTORY_CLOSE (Category.INVENTORY),
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/**
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* Called when a player clicks on an inventory slot
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*/
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INVENTORY_CLICK (Category.INVENTORY),
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/**
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* Called when an inventory slot changes values or type
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*/
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INVENTORY_CHANGE (Category.INVENTORY),
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/**
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* Called when a player is attempting to perform an inventory transaction
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*/
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INVENTORY_TRANSACTION (Category.INVENTORY),
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/**
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* SERVER EVENTS
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*/
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/**
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* Called when a plugin is enabled
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*/
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PLUGIN_ENABLE (Category.SERVER),
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/**
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* Called when a plugin is disabled
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*/
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PLUGIN_DISABLE (Category.SERVER),
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/**
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* WORLD EVENTS
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*/
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/**
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* Called when a chunk is loaded
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*
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* If a new chunk is being generated for loading, it will call
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* Type.CHUNK_GENERATION and then Type.CHUNK_LOADED upon completion
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*/
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CHUNK_LOADED (Category.WORLD),
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/**
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* Called when a chunk is unloaded
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*/
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CHUNK_UNLOADED (Category.WORLD),
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/**
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* Called when a chunk needs to be generated
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*/
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CHUNK_GENERATION (Category.WORLD),
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/**
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* Called when an ItemEntity spawns in the world
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*/
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ITEM_SPAWN (Category.WORLD),
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/**
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* LIVING_ENTITY EVENTS
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*/
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/**
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* Called when a creature, either hostile or neutral, attempts to spawn
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* in the world "naturally"
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*/
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CREATURE_SPAWN (Category.LIVING_ENTITY),
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/**
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* Called when a LivingEntity is damaged by the environment (for example,
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* falling or lava)
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*/
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ENTITY_DAMAGED_ENVIRONMENT (Category.LIVING_ENTITY),
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/**
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* Called when a LivingEntity is damaged by another LivingEntity
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*/
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ENTITY_DAMAGED (Category.LIVING_ENTITY),
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/**
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* Called when a LivingEntity dies
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*/
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ENTITY_DEATH (Category.LIVING_ENTITY),
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/**
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* VEHICLE EVENTS
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*/
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/**
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* Called when a vehicle is placed by a player
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*/
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VEHICLE_PLACED (Category.VEHICLE),
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/**
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* Called when a vehicle is damaged by a LivingEntity
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*/
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VEHICLE_DAMAGED (Category.VEHICLE),
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/**
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* Called when a vehicle collides with an Entity
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*/
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VEHICLE_COLLISION_ENTITY (Category.VEHICLE),
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/**
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* Called when a vehicle collides with a Block
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*/
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VEHICLE_COLLISION_BLOCK (Category.VEHICLE),
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/**
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* Called when a vehicle is entered by a LivingEntity
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*/
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VEHICLE_ENTERED (Category.VEHICLE),
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/**
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* Called when a vehicle is exited by a LivingEntity
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*/
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VEHICLE_EXITED (Category.VEHICLE),
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/**
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* Called when a vehicle moves position in the world
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*/
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VEHICLE_MOVE (Category.VEHICLE),
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/**
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* MISCELLANEOUS EVENTS
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*/
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/**
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* Represents a custom event, isn't actually used
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*/
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CUSTOM_EVENT (Category.MISCELLANEOUS);
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private final Category category;
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private final Category category;
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@ -167,6 +387,11 @@ public abstract class Event {
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this.category = category;
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this.category = category;
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}
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}
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/**
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* Gets the Category assigned to this event
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*
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* @return Category of this Event.Type
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*/
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public Category getCategory() {
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public Category getCategory() {
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return category;
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return category;
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}
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}
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