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Make the spawning listen to the server spawn-settings
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parent
f789c9e744
commit
40f7986a11
@ -245,8 +245,12 @@ public class EntityEgg extends Entity {
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break;
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}
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entity.c(this.locX, this.locY, this.locZ, this.yaw, 0.0F);
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this.world.a(entity);
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// The world we're spawning in accepts this creature
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boolean isAnimal = entity instanceof EntityAnimal || entity instanceof EntityWaterAnimal;
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if ((isAnimal && this.world.L) || (!isAnimal && this.world.K)) {
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entity.c(this.locX, this.locY, this.locZ, this.yaw, 0.0F);
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this.world.a(entity);
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}
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}
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}
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// CraftBukkit end
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@ -49,6 +49,13 @@ public class TileEntityMobSpawner extends TileEntity {
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return;
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}
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// CraftBukkit start - The world we're spawning in accepts this creature
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boolean isAnimal = entityliving instanceof EntityAnimal || entityliving instanceof EntityWaterAnimal;
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if ((isAnimal && !this.a.L) || (!isAnimal && !this.a.K)) {
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return;
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}
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// CraftBukkit end
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int j = this.a.a(entityliving.getClass(), AxisAlignedBB.b((double) this.b, (double) this.c, (double) this.d, (double) (this.b + 1), (double) (this.c + 1), (double) (this.d + 1)).b(8.0D, 4.0D, 8.0D)).size();
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if (j >= 6) {
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@ -61,8 +61,8 @@ public class World implements IBlockAccess {
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public boolean x;
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private ArrayList I = new ArrayList();
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private int J = 0;
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private boolean K = true;
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private boolean L = true;
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public boolean K = true; // CraftBukkit private->public
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public boolean L = true; // CraftBukkit private->public
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static int y = 0;
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private Set M = new HashSet();
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private int N;
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@ -1439,7 +1439,11 @@ public class World implements IBlockAccess {
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}
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public void f() {
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SpawnerCreature.a(this, this.K, this.L);
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// CraftBukkit start -- Only call spawner if we have players online and the world allows for mobs or animals
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if ((this.K || this.L) && (this instanceof WorldServer && ((WorldServer) this).getServer().getHandle().b.size() > 0))
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SpawnerCreature.a(this, this.K, this.L);
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// CraftBukkit end
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this.G.a();
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int i = this.a(1.0F);
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@ -47,9 +47,11 @@ public class WorldServer extends World implements BlockChangeDelegate {
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}
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public void a(Entity entity, boolean flag) {
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if (!this.D.m && (entity instanceof EntityAnimal || entity instanceof EntityWaterAnimal)) {
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entity.q();
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}
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// CraftBukkit start -- We prevent spawning in general, so this butching is not needed
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//if (!this.D.m && (entity instanceof EntityAnimal || entity instanceof EntityWaterAnimal)) {
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// entity.q();
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//}
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// CraftBukkit end
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if (entity.passenger == null || !(entity.passenger instanceof EntityHuman)) {
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super.a(entity, flag);
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