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Implemented per world setting to keep the spawn in memory or not.
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6ae23e3f03
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@ -49,7 +49,7 @@ public class ChunkProviderServer implements IChunkProvider {
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int l = j * 16 + 8 - chunkcoordinates.z;
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short short1 = 128;
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if (k < -short1 || k > short1 || l < -short1 || l > short1) {
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if (k < -short1 || k > short1 || l < -short1 || l > short1 || !(this.world.keepSpawnInMemory)) { // CraftBukkit - added 'this.world.keepSpawnInMemory'
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this.unloadQueue.add(i, j); // CraftBukkit
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}
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}
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@ -234,6 +234,7 @@ public class MinecraftServer implements Runnable, ICommandListener {
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// if (l == 0 || this.propertyManager.getBoolean("allow-nether", true)) {
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WorldServer worldserver = this.worlds.get(l);
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log.info("Preparing start region for level " + l + " (Seed: " + worldserver.getSeed() + ")");
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if (worldserver.getWorld().getKeepSpawnInMemory()) {
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// CraftBukkit end
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ChunkCoordinates chunkcoordinates = worldserver.getSpawn();
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@ -260,7 +261,7 @@ public class MinecraftServer implements Runnable, ICommandListener {
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}
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}
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}
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// } // CraftBukkit
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} // CraftBukkit
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}
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// CraftBukkit start
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@ -83,6 +83,7 @@ public class World implements IBlockAccess {
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// CraftBukkit start
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private final CraftWorld world;
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public boolean pvpMode;
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public boolean keepSpawnInMemory = true;
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public ChunkGenerator generator;
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Chunk lastChunkAccessed;
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int lastXAccessed = Integer.MIN_VALUE;
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@ -485,6 +485,7 @@ public final class CraftServer implements Server {
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pluginManager.callEvent(new WorldInitEvent(internal.getWorld()));
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System.out.print("Preparing start region for level " + (console.worlds.size() -1) + " (Seed: " + internal.getSeed() + ")");
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if (internal.getWorld().getKeepSpawnInMemory()) {
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short short1 = 196;
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long i = System.currentTimeMillis();
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for (int j = -short1; j <= short1; j += 16) {
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@ -511,6 +512,7 @@ public final class CraftServer implements Server {
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}
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}
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}
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}
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pluginManager.callEvent(new WorldLoadEvent(internal.getWorld()));
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return internal.getWorld();
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}
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@ -783,4 +783,26 @@ public class CraftWorld implements World {
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public int getMaxHeight() {
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return 128;
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}
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public boolean getKeepSpawnInMemory() {
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return world.keepSpawnInMemory;
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}
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public void setKeepSpawnInMemory(boolean keepLoaded) {
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world.keepSpawnInMemory = keepLoaded;
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// Grab the worlds spawn chunk
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ChunkCoordinates chunkcoordinates = this.world.getSpawn();
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int chunkCoordX = chunkcoordinates.x >> 4;
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int chunkCoordZ = chunkcoordinates.z >> 4;
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// Cycle through the 25x25 Chunks around it to load/unload the chunks.
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for (int x = -12; x <= 12; x++) {
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for (int z = -12; z <= 12; z++) {
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if (keepLoaded) {
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loadChunk(chunkCoordX + x, chunkCoordZ + z);
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} else {
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unloadChunk(chunkCoordX + x, chunkCoordZ + z);
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}
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}
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}
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}
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}
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