Fixed crafting 'lag' introduced by additions to the Crafting API.

This commit is contained in:
EvilSeph 2011-05-04 21:08:43 -04:00
parent 93708cb748
commit 41a2bc9690

View File

@ -830,13 +830,7 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
public void a(Packet102WindowClick packet102windowclick) {
if (this.player.activeContainer.f == packet102windowclick.a && this.player.activeContainer.c(this.player)) {
ItemStack itemstack = this.player.activeContainer.a(packet102windowclick.b, packet102windowclick.c, packet102windowclick.f, this.player);
// CraftBukkit start
boolean clickSuccessful = ItemStack.equals(packet102windowclick.e, itemstack);
if ((this.player.activeContainer instanceof ContainerWorkbench || this.player.activeContainer instanceof ContainerPlayer) && packet102windowclick.b == 0) {
clickSuccessful = false;
}
// CraftBukkit end
if (clickSuccessful) { // CraftBukkit - extracted to local variable
if (ItemStack.equals(packet102windowclick.e, itemstack)) {
this.player.netServerHandler.sendPacket(new Packet106Transaction(packet102windowclick.a, packet102windowclick.d, true));
this.player.h = true;
this.player.activeContainer.a();