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Fixed crafting 'lag' introduced by additions to the Crafting API.
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@ -830,13 +830,7 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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public void a(Packet102WindowClick packet102windowclick) {
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if (this.player.activeContainer.f == packet102windowclick.a && this.player.activeContainer.c(this.player)) {
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ItemStack itemstack = this.player.activeContainer.a(packet102windowclick.b, packet102windowclick.c, packet102windowclick.f, this.player);
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// CraftBukkit start
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boolean clickSuccessful = ItemStack.equals(packet102windowclick.e, itemstack);
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if ((this.player.activeContainer instanceof ContainerWorkbench || this.player.activeContainer instanceof ContainerPlayer) && packet102windowclick.b == 0) {
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clickSuccessful = false;
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}
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// CraftBukkit end
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if (clickSuccessful) { // CraftBukkit - extracted to local variable
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if (ItemStack.equals(packet102windowclick.e, itemstack)) {
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this.player.netServerHandler.sendPacket(new Packet106Transaction(packet102windowclick.a, packet102windowclick.d, true));
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this.player.h = true;
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this.player.activeContainer.a();
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