[Bleeding] Prevent players from appearing to be sneaking after they change dimensions whilst doing so.

This commit is contained in:
md_5 2012-10-30 18:08:48 +11:00 committed by EvilSeph
parent b7886d1421
commit 42391009f7

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@ -387,7 +387,7 @@ public abstract class ServerConfigurationManagerAbstract {
entityplayer1.spawnIn(worldserver); entityplayer1.spawnIn(worldserver);
entityplayer1.dead = false; entityplayer1.dead = false;
entityplayer1.netServerHandler.teleport(new Location(worldserver.getWorld(), entityplayer1.locX, entityplayer1.locY, entityplayer1.locZ, entityplayer1.yaw, entityplayer1.pitch)); entityplayer1.netServerHandler.teleport(new Location(worldserver.getWorld(), entityplayer1.locX, entityplayer1.locY, entityplayer1.locZ, entityplayer1.yaw, entityplayer1.pitch));
entityplayer1.setSneaking(false);
chunkcoordinates1 = worldserver.getSpawn(); chunkcoordinates1 = worldserver.getSpawn();
// CraftBukkit end // CraftBukkit end
entityplayer1.netServerHandler.sendPacket(new Packet6SpawnPosition(chunkcoordinates1.x, chunkcoordinates1.y, chunkcoordinates1.z)); entityplayer1.netServerHandler.sendPacket(new Packet6SpawnPosition(chunkcoordinates1.x, chunkcoordinates1.y, chunkcoordinates1.z));