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[Bleeding] Prevent players from appearing to be sneaking after they change dimensions whilst doing so.
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@ -387,7 +387,7 @@ public abstract class ServerConfigurationManagerAbstract {
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entityplayer1.spawnIn(worldserver);
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entityplayer1.spawnIn(worldserver);
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entityplayer1.dead = false;
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entityplayer1.dead = false;
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entityplayer1.netServerHandler.teleport(new Location(worldserver.getWorld(), entityplayer1.locX, entityplayer1.locY, entityplayer1.locZ, entityplayer1.yaw, entityplayer1.pitch));
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entityplayer1.netServerHandler.teleport(new Location(worldserver.getWorld(), entityplayer1.locX, entityplayer1.locY, entityplayer1.locZ, entityplayer1.yaw, entityplayer1.pitch));
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entityplayer1.setSneaking(false);
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chunkcoordinates1 = worldserver.getSpawn();
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chunkcoordinates1 = worldserver.getSpawn();
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// CraftBukkit end
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// CraftBukkit end
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entityplayer1.netServerHandler.sendPacket(new Packet6SpawnPosition(chunkcoordinates1.x, chunkcoordinates1.y, chunkcoordinates1.z));
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entityplayer1.netServerHandler.sendPacket(new Packet6SpawnPosition(chunkcoordinates1.x, chunkcoordinates1.y, chunkcoordinates1.z));
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