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Re-added EntityCombust event to skeletons. Fixes BUKKIT-1188
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@ -1,12 +1,5 @@
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package net.minecraft.server;
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// CraftBukkit start
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.event.entity.EntityShootBowEvent;
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import org.bukkit.event.entity.EntityCombustEvent;
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import org.bukkit.event.entity.EntityDeathEvent;
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// CraftBukkit end
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public class EntitySkeleton extends EntityMonster {
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private static final ItemStack a = new ItemStack(Item.BOW, 1);
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@ -55,7 +48,14 @@ public class EntitySkeleton extends EntityMonster {
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float f = this.b(1.0F);
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if (f > 0.5F && this.world.isChunkLoaded(MathHelper.floor(this.locX), MathHelper.floor(this.locY), MathHelper.floor(this.locZ)) && this.random.nextFloat() * 30.0F < (f - 0.4F) * 2.0F) {
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this.setOnFire(8);
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// CraftBukkit start
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org.bukkit.event.entity.EntityCombustEvent event = new org.bukkit.event.entity.EntityCombustEvent(this.getBukkitEntity(), 8);
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this.world.getServer().getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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this.setOnFire(event.getDuration());
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}
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// CraftBukkit end
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}
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}
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