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More latency handling fixes.
Fixed Clientside rendering issues of the PlayerInfo window if max players > 126. Limited PlayerInfo packets to 126 at a time as it cannot render anymore than 126.
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76493f9c76
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456ce51711
@ -101,7 +101,13 @@ public class NetLoginHandler extends NetHandler {
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byte b1 = (byte) worldserver.spawnMonsters;
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byte b1 = (byte) worldserver.spawnMonsters;
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worldserver.getClass();
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worldserver.getClass();
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Packet1Login packet1login1 = new Packet1Login("", i, j, k, b0, b1, (byte) -128, (byte) this.server.serverConfigurationManager.h());
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// CraftBukkit start -- Don't send a higher than 126 MaxPlayer size, otherwise the PlayerInfo window won't render correctly.
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int maxPlayers = this.server.serverConfigurationManager.h();
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if (maxPlayers > 126) {
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maxPlayers = 126;
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}
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Packet1Login packet1login1 = new Packet1Login("", i, j, k, b0, b1, (byte) -128, (byte) maxPlayers);
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// CraftBukkit end
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netserverhandler.sendPacket(packet1login1);
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netserverhandler.sendPacket(packet1login1);
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netserverhandler.sendPacket(new Packet6SpawnPosition(chunkcoordinates.x, chunkcoordinates.y, chunkcoordinates.z));
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netserverhandler.sendPacket(new Packet6SpawnPosition(chunkcoordinates.x, chunkcoordinates.y, chunkcoordinates.z));
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@ -320,6 +320,11 @@ public class ServerConfigurationManager {
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if (this.p-- <= 0) {
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if (this.p-- <= 0) {
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for (i = 0; i < this.players.size(); ++i) {
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for (i = 0; i < this.players.size(); ++i) {
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// CraftBukkit start -- Client cannot render anymore than 126 Players so there's no point sending anymore packets.
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if (i > 126) {
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break;
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}
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// CraftBukkit end
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EntityPlayer entityplayer = (EntityPlayer) this.players.get(i);
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EntityPlayer entityplayer = (EntityPlayer) this.players.get(i);
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this.sendAll(new Packet201PlayerInfo(entityplayer.name, true, entityplayer.i));
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this.sendAll(new Packet201PlayerInfo(entityplayer.name, true, entityplayer.i));
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