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Fix crash with disabled worlds
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parent
de42aa13f3
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@ -355,20 +355,18 @@
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this.decouple();
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this.decouple();
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this.getWorldServer().removePlayer(this);
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this.getWorldServer().removePlayer(this);
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if (!this.viewingCredits) {
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if (!this.viewingCredits) {
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@@ -503,10 +697,12 @@
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@@ -503,8 +697,10 @@
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} else {
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} else {
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WorldServer worldserver = this.server.getWorldServer(dimensionmanager1);
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WorldServer worldserver = this.server.getWorldServer(dimensionmanager1);
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- this.dimension = dimensionmanager;
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- this.dimension = dimensionmanager;
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+ // this.dimension = dimensionmanager; // CraftBukkit
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+ // this.dimension = dimensionmanager; // CraftBukkit
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WorldServer worldserver1 = this.server.getWorldServer(dimensionmanager);
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WorldServer worldserver1 = this.server.getWorldServer(dimensionmanager);
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WorldData worlddata = worldserver1.getWorldData();
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+ // CraftBukkit start
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+ // CraftBukkit start
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+ /*
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+ /*
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WorldData worlddata = worldserver1.getWorldData();
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this.playerConnection.sendPacket(new PacketPlayOutRespawn(dimensionmanager, WorldData.c(worlddata.getSeed()), worlddata.getType(), this.playerInteractManager.getGameMode()));
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this.playerConnection.sendPacket(new PacketPlayOutRespawn(dimensionmanager, WorldData.c(worlddata.getSeed()), worlddata.getType(), this.playerInteractManager.getGameMode()));
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this.playerConnection.sendPacket(new PacketPlayOutServerDifficulty(worlddata.getDifficulty(), worlddata.isDifficultyLocked()));
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PlayerList playerlist = this.server.getPlayerList();
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@@ -514,6 +710,8 @@
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@@ -514,6 +710,8 @@
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playerlist.d(this);
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playerlist.d(this);
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worldserver.removePlayer(this);
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worldserver.removePlayer(this);
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