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Configurable Bed Search Radius
Allows you to increase how far to check for a safe place to respawn a player near their bed, allowing a better chance to respawn the player at their bed should it of became obstructed. Defaults to vanilla 1.
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From 7c213dfb31781072573036f72bd0192cadb53146 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 4 Jul 2018 15:22:06 -0400
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Subject: [PATCH] Configurable Bed Search Radius
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Allows you to increase how far to check for a safe place to respawn
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a player near their bed, allowing a better chance to respawn the
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player at their bed should it of became obstructed.
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Defaults to vanilla 1.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 06c54690f..50416f40a 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -529,4 +529,15 @@ public class PaperWorldConfig {
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private void scanForLegacyEnderDragon() {
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scanForLegacyEnderDragon = getBoolean("game-mechanics.scan-for-legacy-ender-dragon", true);
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}
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+
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+ public int bedSearchRadius = 1;
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+ private void bedSearchRadius() {
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+ bedSearchRadius = getInt("bed-search-radius", 1);
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+ if (bedSearchRadius < 1) {
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+ bedSearchRadius = 1;
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+ }
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+ if (bedSearchRadius > 1) {
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+ log("Bed Search Radius: " + bedSearchRadius);
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+ }
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/BlockBed.java b/src/main/java/net/minecraft/server/BlockBed.java
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index 9346bddff..b12834705 100644
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--- a/src/main/java/net/minecraft/server/BlockBed.java
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+++ b/src/main/java/net/minecraft/server/BlockBed.java
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@@ -164,10 +164,17 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
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int k1 = l - enumdirection.getAdjacentZ() * i1 - 1;
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int l1 = j1 + 2;
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int i2 = k1 + 2;
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-
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- for (int j2 = j1; j2 <= l1; ++j2) {
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- for (int k2 = k1; k2 <= i2; ++k2) {
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- BlockPosition blockposition1 = new BlockPosition(j2, k, k2);
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+ // Paper start
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+ int radius = world.paperConfig.bedSearchRadius - 1;
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+ j1 -= radius;
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+ k1 -= radius;
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+ l1 += radius;
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+ i2 += radius;
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+ // Paper end
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+
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+ for (int j2 = j1 ; j2 <= l1 ; ++j2) {
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+ for (int k2 = k1 ; k2 <= i2 ; ++k2) { for (int y = -radius ; y <= radius ; y++) { // Paper
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+ BlockPosition blockposition1 = new BlockPosition(j2, k + y, k2); // Paper
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if (b(world, blockposition1)) {
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if (i <= 0) {
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@@ -175,7 +182,7 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
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}
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--i;
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- }
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+ }} // Paper
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}
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}
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}
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--
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2.18.0
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@ -39,6 +39,7 @@ function import {
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import AxisAlignedBB
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import AxisAlignedBB
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import BaseBlockPosition
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import BaseBlockPosition
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import BiomeBase
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import BiomeBase
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import BlockBed
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import BiomeBigHills
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import BiomeBigHills
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import BiomeJungle
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import BiomeJungle
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import BiomeMesa
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import BiomeMesa
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