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Don't explode on light data in the nether
It shouldn't be there but whatever
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@ -5040,7 +5040,7 @@ index 5ce6a2b83546f4dbc3183a386f51b4bacc173744..a7231ceda4f3e96c0e0c11eee953f129
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this.fluidTicks = fluidTickScheduler;
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}
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diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
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index be9c15fe141ede1132dbe07ba4bfcf22036ab194..b479c4a617becd3f31080ade0388c50727a56ba0 100644
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index be9c15fe141ede1132dbe07ba4bfcf22036ab194..4df5853781a2ac89dd391374d34d9096643a2ab8 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
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@@ -94,6 +94,14 @@ public class ChunkSerializer {
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@ -5136,7 +5136,7 @@ index be9c15fe141ede1132dbe07ba4bfcf22036ab194..b479c4a617becd3f31080ade0388c507
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+ // is forced to re-light them if it encounters our data. It's too much of a burden
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+ // to try and maintain compatibility with a broken and inferior skylight management system.
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+ skyNibbles[y - minSection] = new ca.spottedleaf.starlight.common.light.SWMRNibbleArray(sectionData.getByteArray("SkyLight").clone(), sectionData.getInt(SKYLIGHT_STATE_TAG)); // clone for data safety
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+ } else {
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+ } else if (flag1) {
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+ skyNibbles[y - minSection] = new ca.spottedleaf.starlight.common.light.SWMRNibbleArray(null, sectionData.getInt(SKYLIGHT_STATE_TAG));
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}
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+ // Paper end - rewrite the light engine
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