Extremely experimental fix to the tile-entity wipe, thanks to Wug

This commit is contained in:
Dinnerbone 2011-08-04 11:57:51 +01:00
parent effc6c8559
commit 47453c6055
2 changed files with 15 additions and 1 deletions

View File

@ -478,7 +478,7 @@ public class Chunk {
while (iterator.hasNext()) {
TileEntity tileentity = (TileEntity) iterator.next();
tileentity.h();
world.markForRemoval(tileentity); // Craftbukkit
}
for (int i = 0; i < this.entitySlices.length; ++i) {

View File

@ -89,6 +89,7 @@ public class World implements IBlockAccess {
int lastXAccessed = Integer.MIN_VALUE;
int lastZAccessed = Integer.MIN_VALUE;
final Object chunkLock = new Object();
private List<TileEntity> tileEntitiesToUnload;
private boolean canSpawn(int x, int z) {
if (this.generator != null) {
@ -106,10 +107,15 @@ public class World implements IBlockAccess {
return (CraftServer) Bukkit.getServer();
}
public void markForRemoval(TileEntity tileentity) {
tileEntitiesToUnload.add(tileentity);
}
// CraftBukkit - changed signature
public World(IDataManager idatamanager, String s, long i, WorldProvider worldprovider, ChunkGenerator gen, org.bukkit.World.Environment env) {
this.generator = gen;
this.world = new CraftWorld((WorldServer) this, gen, env);
tileEntitiesToUnload = new ArrayList<TileEntity>();
// CraftBukkit end
this.Q = this.random.nextInt(12000);
@ -1137,6 +1143,14 @@ public class World implements IBlockAccess {
}
this.L = false;
// Craftbukkit start
if (!tileEntitiesToUnload.isEmpty()) {
this.c.removeAll(tileEntitiesToUnload);
this.tileEntitiesToUnload.clear();
}
// Craftbukkit end
if (!this.G.isEmpty()) {
Iterator iterator1 = this.G.iterator();