Add API to manipulate boss bar of entities and those created by commands

By: Yannick Lamprecht <yannicklamprecht@live.de>
This commit is contained in:
Bukkit/Spigot 2018-11-10 20:22:05 +11:00
parent 905e0f7cac
commit 4782571b82
6 changed files with 169 additions and 2 deletions

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@ -19,6 +19,7 @@ import org.bukkit.boss.BarColor;
import org.bukkit.boss.BarFlag;
import org.bukkit.boss.BarStyle;
import org.bukkit.boss.BossBar;
import org.bukkit.boss.KeyedBossBar;
import org.bukkit.command.CommandException;
import org.bukkit.command.CommandSender;
import org.bukkit.command.ConsoleCommandSender;
@ -1194,6 +1195,80 @@ public final class Bukkit {
return server.createBossBar(title, color, style, flags);
}
/**
* Creates a boss bar instance to display to players. The progress defaults
* to 1.0.
* <br>
* This instance is added to the persistent storage of the server and will
* be editable by commands and restored after restart.
*
* @param key the key of the boss bar that is used to access the boss bar
* @param title the title of the boss bar
* @param color the color of the boss bar
* @param style the style of the boss bar
* @param flags an optional list of flags to set on the boss bar
* @return the created boss bar
*/
public static KeyedBossBar createBossBar(NamespacedKey key, String title, BarColor color, BarStyle style, BarFlag... flags) {
return server.createBossBar(key, title, color, style, flags);
}
/**
* Gets an unmodifiable iterator through all persistent bossbars.
* <ul>
* <li><b>not</b> bound to a {@link org.bukkit.entity.Boss}</li>
* <li>
* <b>not</b> created using
* {@link #createBossBar(String, BarColor, BarStyle, BarFlag...)}
* </li>
* </ul>
*
* e.g. bossbars created using the bossbar command
*
* @return a bossbar iterator
*/
public static Iterator<KeyedBossBar> getBossBars() {
return server.getBossBars();
}
/**
* Gets the {@link KeyedBossBar} specified by this key.
* <ul>
* <li><b>not</b> bound to a {@link org.bukkit.entity.Boss}</li>
* <li>
* <b>not</b> created using
* {@link #createBossBar(String, BarColor, BarStyle, BarFlag...)}
* </li>
* </ul>
*
* e.g. bossbars created using the bossbar command
*
* @param key unique bossbar key
* @return bossbar or null if not exists
*/
public static KeyedBossBar getBossBar(NamespacedKey key) {
return server.getBossBar(key);
}
/**
* Removes a {@link KeyedBossBar} specified by this key.
* <ul>
* <li><b>not</b> bound to a {@link org.bukkit.entity.Boss}</li>
* <li>
* <b>not</b> created using
* {@link #createBossBar(String, BarColor, BarStyle, BarFlag...)}
* </li>
* </ul>
*
* e.g. bossbars created using the bossbar command
*
* @param key unique bossbar key
* @return true if removal succeeded or false
*/
public static boolean removeBossBar(NamespacedKey key) {
return server.removeBossBar(key);
}
/**
* Gets an entity on the server by its UUID
*

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@ -19,6 +19,7 @@ import org.bukkit.boss.BarColor;
import org.bukkit.boss.BarFlag;
import org.bukkit.boss.BarStyle;
import org.bukkit.boss.BossBar;
import org.bukkit.boss.KeyedBossBar;
import org.bukkit.command.CommandException;
import org.bukkit.command.CommandSender;
import org.bukkit.command.ConsoleCommandSender;
@ -986,6 +987,72 @@ public interface Server extends PluginMessageRecipient {
*/
BossBar createBossBar(String title, BarColor color, BarStyle style, BarFlag... flags);
/**
* Creates a boss bar instance to display to players. The progress defaults
* to 1.0.
* <br>
* This instance is added to the persistent storage of the server and will
* be editable by commands and restored after restart.
*
* @param key the key of the boss bar that is used to access the boss bar
* @param title the title of the boss bar
* @param color the color of the boss bar
* @param style the style of the boss bar
* @param flags an optional list of flags to set on the boss bar
* @return the created boss bar
*/
KeyedBossBar createBossBar(NamespacedKey key, String title, BarColor color, BarStyle style, BarFlag... flags);
/**
* Gets an unmodifiable iterator through all persistent bossbars.
* <ul>
* <li><b>not</b> bound to a {@link org.bukkit.entity.Boss}</li>
* <li>
* <b>not</b> created using
* {@link #createBossBar(String, BarColor, BarStyle, BarFlag...)}
* </li>
* </ul>
*
* e.g. bossbars created using the bossbar command
*
* @return a bossbar iterator
*/
Iterator<KeyedBossBar> getBossBars();
/**
* Gets the {@link KeyedBossBar} specified by this key.
* <ul>
* <li><b>not</b> bound to a {@link org.bukkit.entity.Boss}</li>
* <li>
* <b>not</b> created using
* {@link #createBossBar(String, BarColor, BarStyle, BarFlag...)}
* </li>
* </ul>
*
* e.g. bossbars created using the bossbar command
*
* @param key unique bossbar key
* @return bossbar or null if not exists
*/
KeyedBossBar getBossBar(NamespacedKey key);
/**
* Removes a {@link KeyedBossBar} specified by this key.
* <ul>
* <li><b>not</b> bound to a {@link org.bukkit.entity.Boss}</li>
* <li>
* <b>not</b> created using
* {@link #createBossBar(String, BarColor, BarStyle, BarFlag...)}
* </li>
* </ul>
*
* e.g. bossbars created using the bossbar command
*
* @param key unique bossbar key
* @return true if removal succeeded or false
*/
boolean removeBossBar(NamespacedKey key);
/**
* Gets an entity on the server by its UUID
*

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@ -0,0 +1,9 @@
package org.bukkit.boss;
import org.bukkit.Keyed;
/**
* Represents a custom {@link BossBar} that has a
* {@link org.bukkit.NamespacedKey}
*/
public interface KeyedBossBar extends BossBar, Keyed { }

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@ -0,0 +1,16 @@
package org.bukkit.entity;
import org.bukkit.boss.BossBar;
/**
* Represents the Boss Entity.
*/
public interface Boss extends Entity {
/**
* Returns the {@link BossBar} of the {@link Boss}
*
* @return the {@link BossBar} of the entity
*/
BossBar getBossBar();
}

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@ -3,7 +3,7 @@ package org.bukkit.entity;
/**
* Represents an Ender Dragon
*/
public interface EnderDragon extends ComplexLivingEntity {
public interface EnderDragon extends ComplexLivingEntity, Boss {
/**
* Represents a phase or action that an Ender Dragon can perform.

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@ -3,5 +3,5 @@ package org.bukkit.entity;
/**
* Represents a Wither boss
*/
public interface Wither extends Monster {
public interface Wither extends Monster, Boss {
}