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Ensure that DeathEvents are raised even for non loot-dropping living entities
Related to BUKKIT-129
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@ -624,10 +624,10 @@ public abstract class EntityLiving extends Entity {
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if (k > 0) {
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loot.add(new org.bukkit.inventory.ItemStack(j, k));
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}
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CraftEventFactory.callEntityDeathEvent(this, loot);
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// CraftBukkit end
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}
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CraftEventFactory.callEntityDeathEvent(this, loot); // raise event even for those times when the entity does not drop loot
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// CraftBukkit end
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}
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protected int e() {
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