Fixed saturation handling for FoodLevelChange event.

This commit is contained in:
EvilSeph 2011-09-26 14:17:32 -04:00
parent 31eef6e001
commit 484376bbac

View File

@ -29,12 +29,13 @@ public class ItemFood extends Item {
public ItemStack b(ItemStack itemstack, World world, EntityHuman entityhuman) {
--itemstack.count;
// CraftBukkit start
int oldFoodLevel = entityhuman.getFoodData().foodLevel;
FoodLevelChangeEvent event = new FoodLevelChangeEvent(entityhuman.getBukkitEntity(), Math.min(this.k() + entityhuman.getFoodData().foodLevel, 20));
entityhuman.world.getServer().getPluginManager().callEvent(event);
if (!event.isCancelled()) {
entityhuman.getFoodData().foodLevel = event.getFoodLevel();
entityhuman.getFoodData().saturationLevel = Math.min(entityhuman.getFoodData().saturationLevel + (float) event.getFoodLevel() - entityhuman.getFoodData().foodLevel * this.l() * 2.0F, (float) entityhuman.getFoodData().foodLevel);
entityhuman.getFoodData().a(event.getFoodLevel() - oldFoodLevel, this.l());
}
// CraftBukkit end