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Increment loop index whether or not command succeeded. Fixes BUKKIT-5455
When VanillaCommandWrapper dispatches a command containing a PlayerSelector wtih c>-1 (implicitly true for @a), it loops over the selected players and exectures the command with each player. However, the loop index is only incremented if the command fails. As a result, a successful command is repeated on the same player indefinitely, locking up the server. This commit fixes the issue by incrementing the loop index regardless of whether the command succeeds, ensuring the command is only executed once per player identified by the PlayerSelector.
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@ -101,7 +101,7 @@ public final class VanillaCommandWrapper extends VanillaCommand {
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String s2 = as[i];
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String s2 = as[i];
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EntityPlayer aentityplayer1[] = aentityplayer;
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EntityPlayer aentityplayer1[] = aentityplayer;
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int k = aentityplayer1.length;
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int k = aentityplayer1.length;
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for (int l = 0; l < k;) {
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for (int l = 0; l < k;l++) {
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EntityPlayer entityplayer = aentityplayer1[l];
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EntityPlayer entityplayer = aentityplayer1[l];
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as[i] = entityplayer.getName();
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as[i] = entityplayer.getName();
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try {
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try {
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@ -112,7 +112,6 @@ public final class VanillaCommandWrapper extends VanillaCommand {
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ChatMessage chatmessage4 = new ChatMessage(commandexception1.getMessage(), commandexception1.a());
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ChatMessage chatmessage4 = new ChatMessage(commandexception1.getMessage(), commandexception1.a());
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chatmessage4.getChatModifier().setColor(EnumChatFormat.RED);
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chatmessage4.getChatModifier().setColor(EnumChatFormat.RED);
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icommandlistener.sendMessage(chatmessage4);
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icommandlistener.sendMessage(chatmessage4);
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l++;
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}
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}
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}
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}
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