From 49fabba8b51716ad5f9f6eaeddde822763246eea Mon Sep 17 00:00:00 2001 From: cs8425 Date: Fri, 17 Sep 2021 08:40:34 +0800 Subject: [PATCH] fix per-player-mob-spawns cause total limit cap by Bukkit's spawn limit (#6574) --- patches/server/implement-optional-per-player-mob-spawns.patch | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/patches/server/implement-optional-per-player-mob-spawns.patch b/patches/server/implement-optional-per-player-mob-spawns.patch index cfc56eb76e..9420abfb21 100644 --- a/patches/server/implement-optional-per-player-mob-spawns.patch +++ b/patches/server/implement-optional-per-player-mob-spawns.patch @@ -697,7 +697,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000 + // Paper end + + // Paper start - per player mob spawning -+ if ((spawnAnimals || !enumcreaturetype.isFriendly()) && (spawnMonsters || enumcreaturetype.isFriendly()) && (rareSpawn || !enumcreaturetype.isPersistent()) && info.canSpawnForCategory(enumcreaturetype, limit) && difference > 0) { ++ if ((spawnAnimals || !enumcreaturetype.isFriendly()) && (spawnMonsters || enumcreaturetype.isFriendly()) && (rareSpawn || !enumcreaturetype.isPersistent()) && difference > 0) { // CraftBukkit end Objects.requireNonNull(info); NaturalSpawner.SpawnPredicate spawnercreature_c = info::canSpawn;