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[Bleeding] Add Chest.getBlockInventory() for convenience; this always returns a single chest inventory. Addresses BUKKIT-1247
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@ -22,6 +22,10 @@ public class CraftChest extends CraftBlockState implements Chest {
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chest = (TileEntityChest) world.getTileEntityAt(getX(), getY(), getZ());
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}
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public Inventory getBlockInventory() {
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return new CraftInventory(chest);
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}
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public Inventory getInventory() {
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int x = getX();
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int y = getY();
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