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@ -12,12 +12,13 @@ and doesn't solve the stats issue.
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In this patch i have at least mitigated the rider Y offset but
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that will not always works for some action/entity like the horse jump
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etc...
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But this patch prevent the teleportation that upstream
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do to sync the rider with its vehicle and
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prevent further desync when the final location is modified
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This patch also prevent the teleportation that upstream
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do to sync the rider with its vehicle, thus the
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movement statistics of the player will not increase
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without any real move.
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index aa287d7f37f38d938d195114408cb6dbda59063d..a4cfc91ebeb4b19f08ee384c3e01902f0fea9c88 100644
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index aa287d7f37f38d938d195114408cb6dbda59063d..c53115187cb08b20566802422457d49973da290f 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -689,7 +689,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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@ -56,7 +57,7 @@ index aa287d7f37f38d938d195114408cb6dbda59063d..a4cfc91ebeb4b19f08ee384c3e01902f
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to.setZ(packet.getZ());
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@@ -747,12 +747,17 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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@@ -747,6 +747,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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// Skip the first time we do this
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if (true) { // Spigot - don't skip any move events
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Location oldTo = to.clone();
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@ -64,30 +65,7 @@ index aa287d7f37f38d938d195114408cb6dbda59063d..a4cfc91ebeb4b19f08ee384c3e01902f
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PlayerMoveEvent event = new PlayerMoveEvent(player, from, to);
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this.cserver.getPluginManager().callEvent(event);
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// If the event is cancelled we move the player back to their old location.
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if (event.isCancelled()) {
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- this.teleport(from);
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+ // Paper start - handle correctly the cancellation
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+ this.awaitingPositionFromClient = null;
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+ entity.absMoveTo(d0, d1, d2, f, f1);
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+ this.connection.send(new ClientboundMoveVehiclePacket(entity));
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+ // Paper end
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return;
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}
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@@ -760,13 +765,18 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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// there to avoid any 'Moved wrongly' or 'Moved too quickly' errors.
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// We only do this if the Event was not cancelled.
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if (!oldTo.equals(event.getTo()) && !event.isCancelled()) {
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- this.player.getBukkitEntity().teleport(event.getTo(), PlayerTeleportEvent.TeleportCause.PLUGIN);
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+ // Paper start
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+ this.awaitingPositionFromClient = null;
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+ Location finalLoc = event.getTo();
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+ entity.absMoveTo(finalLoc.getX(), finalLoc.getY(), finalLoc.getZ(), finalLoc.getYaw(), finalLoc.getPitch());
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+ this.connection.send(new ClientboundMoveVehiclePacket(entity));
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+ // Paper end
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return;
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}
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@@ -766,7 +767,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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// Check to see if the Players Location has some how changed during the call of the event.
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// This can happen due to a plugin teleporting the player instead of using .setTo()
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