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BLOCK_PLACE supports pie, diode and reed
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parent
778079677e
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128
src/main/java/net/minecraft/server/ItemReed.java
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128
src/main/java/net/minecraft/server/ItemReed.java
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package net.minecraft.server;
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// CraftBukkit start
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.BlockState;
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import org.bukkit.craftbukkit.block.CraftBlock;
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import org.bukkit.craftbukkit.block.CraftBlockState;
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import org.bukkit.craftbukkit.inventory.CraftItemStack;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event.Type;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.Material;
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// CraftBukkit end
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public class ItemReed extends Item {
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private int a;
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public ItemReed(int i, Block block) {
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super(i);
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this.a = block.id;
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}
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public boolean a(ItemStack itemstack, EntityHuman entityhuman, World world, int i, int j, int k, int l) {
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// CraftBukkit start -- Bail if we have nothing of the item in hand
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if (itemstack.count == 0) {
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return false;
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}
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CraftBlock blockClicked = (CraftBlock) ((WorldServer) world).getWorld().getBlockAt(i, j, k);
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BlockFace faceClicked = CraftBlock.notchToBlockFace(l);
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// CraftBukkit end
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if (world.getTypeId(i, j, k) == Block.SNOW.id) {
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l = 0;
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} else {
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if (l == 0) {
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--j;
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}
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if (l == 1) {
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++j;
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}
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if (l == 2) {
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--k;
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}
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if (l == 3) {
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++k;
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}
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if (l == 4) {
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--i;
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}
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if (l == 5) {
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++i;
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}
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}
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if (itemstack.count == 0) {
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return false;
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} else {
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// CraftBukkit start
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/* We store the old data so we can undo it. Snow(78) and half-steps(44) are special in that they replace the block itself,
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* rather than the block touching the face we clicked on.
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*/
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int typeId = blockClicked.getTypeId();
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org.bukkit.block.Block placedBlock = blockClicked.getFace(faceClicked);
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if (typeId == Block.SNOW.id || (typeId == Block.STEP.id && itemstack.id == Block.STEP.id && faceClicked == BlockFace.UP))
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placedBlock = blockClicked;
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final BlockState replacedBlockState = new CraftBlockState(placedBlock);
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// CraftBukkit end
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if (world.a(this.a, i, j, k, false)) {
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Block block = Block.byId[this.a];
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// CraftBukkit start - This executes the placement of the block
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/**
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* @see net.minecraft.server.World#e(int i, int j, int k, int l)
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*
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* This replaces world.e(IIII), we're doing this because we need to
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* hook between the 'placement' and the informing to 'world' so we can
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* sanely undo this.
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*
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* Whenever the call to 'world.e' changes we need to figure out again what to
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* replace this with.
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*/
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if (world.setTypeId(i, j, k, this.a)) { // <-- world.e does this to place the block
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org.bukkit.Server server = ((WorldServer) world).getServer();
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Type eventType = Type.BLOCK_PLACED;
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org.bukkit.inventory.ItemStack itemInHand = new CraftItemStack(itemstack);
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Player thePlayer = (entityhuman == null) ? null : (Player) entityhuman.getBukkitEntity();
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ChunkCoordinates chunkcoordinates = world.l();
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int spawnX = chunkcoordinates.a;
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int spawnZ = chunkcoordinates.c;
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int distanceFromSpawn = (int) Math.max(Math.abs(i - spawnX), Math.abs(k - spawnZ));
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// CraftBukkit Configurable spawn protection start
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boolean canBuild = distanceFromSpawn > ((WorldServer) world).x.spawnProtection || thePlayer.isOp();
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BlockPlaceEvent event = new BlockPlaceEvent(eventType, placedBlock, replacedBlockState, blockClicked, itemInHand, thePlayer, canBuild);
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server.getPluginManager().callEvent(event);
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if (event.isCancelled() || !event.canBuild()) {
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// CraftBukkit Undo -- this only has reed, repeater and pie blocks
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world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData());
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} else {
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world.f(i, j, k, a); // <-- world.e does this on success (tell the world)
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Block.byId[this.a].d(world, i, j, k, l);
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Block.byId[this.a].a(world, i, j, k, (EntityLiving) entityhuman);
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world.a((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.c(), (block.stepSound.a() + 1.0F) / 2.0F, block.stepSound.b() * 0.8F);
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--itemstack.count;
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}
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// CraftBukkit end
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}
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}
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return true;
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}
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}
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}
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