Update client stack when block place is cancelled. Fixes BUKKIT-5284

Currently, whenever a player places a block in a protected area the
equipped itemstack size on client is never updated properly since the
client thinks the block was placed. The reason this happens is because
ItemStack.matches returns true since the server does not decrement stack
size if a BlockPlaceEvent is cancelled. To correct this on cancel we set
the flag to always update the client regardless of matching.
This commit is contained in:
bloodshot 2014-01-06 18:02:01 -05:00 committed by Travis Watkins
parent 5c115116ef
commit 4c9bf34bf3

View File

@ -626,7 +626,9 @@ public class PlayerConnection implements PacketPlayInListener {
return; return;
} }
this.player.playerInteractManager.interact(this.player, worldserver, itemstack, i, j, k, l, packetplayinblockplace.h(), packetplayinblockplace.i(), packetplayinblockplace.j()); if (!this.player.playerInteractManager.interact(this.player, worldserver, itemstack, i, j, k, l, packetplayinblockplace.h(), packetplayinblockplace.i(), packetplayinblockplace.j())) {
always = true; // force PacketPlayOutSetSlot to be sent to client to update ItemStack count
}
// CraftBukkit end // CraftBukkit end
flag = true; flag = true;