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Improve entity effect API
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@ -112,11 +112,25 @@ public enum EntityEffect {
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// 5 - unused
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/**
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* The smoke when taming an entity fails.
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* @deprecated use {@link EntityEffect#TAMING_FAILED}
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*/
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@Deprecated(since = "1.21") // Paper
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WOLF_SMOKE(6, Tameable.class),
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// Paper start - rename "wolf" effects
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/**
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* The smoke when taming an entity fails.
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*/
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TAMING_FAILED(6, Tameable.class),
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/**
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* The hearts when taming an entity succeeds.
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*/
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TAMING_SUCCEEDED(7, Tameable.class),
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// Paper end - rename "wolf" effects
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/**
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* The hearts when taming an entity succeeds.
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* @deprecated use {@link EntityEffect#TAMING_SUCCEEDED}
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*/
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@Deprecated(since = "1.21") // Paper
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WOLF_HEARTS(7, Tameable.class),
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/**
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* When a wolf shakes (after being wet).
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@ -204,7 +218,9 @@ public enum EntityEffect {
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ARMOR_STAND_HIT(32, ArmorStand.class),
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/**
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* Entity hurt by thorns attack.
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* @deprecated in favor of {@link LivingEntity#playHurtAnimation(float)} or {@link Entity#broadcastHurtAnimation(java.util.Collection)}
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*/
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@Deprecated(since = "1.19.4", forRemoval = true) // Paper
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THORNS_HURT(33, LivingEntity.class),
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/**
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* Iron golem puts away rose.
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@ -216,11 +232,15 @@ public enum EntityEffect {
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TOTEM_RESURRECT(35, LivingEntity.class),
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/**
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* Entity hurt due to drowning damage.
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* @deprecated in favor of {@link LivingEntity#playHurtAnimation(float)} or {@link Entity#broadcastHurtAnimation(java.util.Collection)}
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*/
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@Deprecated(since = "1.19.4", forRemoval = true)
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HURT_DROWN(36, LivingEntity.class),
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/**
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* Entity hurt due to explosion damage.
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* @deprecated in favor of {@link LivingEntity#playHurtAnimation(float)} or {@link Entity#broadcastHurtAnimation(java.util.Collection)}
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*/
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@Deprecated(since = "1.19.4", forRemoval = true)
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HURT_EXPLOSION(37, LivingEntity.class),
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/**
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* Dolphin has been fed and is locating a structure.
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@ -244,11 +264,15 @@ public enum EntityEffect {
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VILLAGER_SPLASH(42, Villager.class),
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/**
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* Player's bad omen effect removed to start or increase raid difficult.
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* @deprecated raid system was overhauled in 1.20.5
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*/
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@Deprecated(since = "1.20.5", forRemoval = true)
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PLAYER_BAD_OMEN_RAID(43, Player.class),
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/**
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* Entity hurt due to berry bush. Prickly!
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* @deprecated in favor of {@link LivingEntity#playHurtAnimation(float)} or {@link Entity#broadcastHurtAnimation(java.util.Collection)}
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*/
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@Deprecated(since = "1.19.4", forRemoval = true)
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HURT_BERRY_BUSH(44, LivingEntity.class),
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/**
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* Fox chews the food in its mouth
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@ -331,7 +355,23 @@ public enum EntityEffect {
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* Sniffer must have a target and be in {@link Sniffer.State#SEARCHING} or
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* {@link Sniffer.State#DIGGING}
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*/
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SNIFFER_DIG(63, Sniffer.class);
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SNIFFER_DIG(63, Sniffer.class),
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// Paper start - add missing EntityEffect
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/**
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* Armadillo peeks out of its shell
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*/
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ARMADILLO_PEEK(64, org.bukkit.entity.Armadillo.class),
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/**
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* {@link org.bukkit.inventory.EquipmentSlot#BODY} armor piece breaks
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*/
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BODY_BREAK(65, LivingEntity.class),
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/**
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* A creaking transient shaking when being hit.
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* Does not apply to plain creaking entities as they are not invulnerable like the transient ones spawned by the
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* creaking heart.
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*/
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SHAKE(66, org.bukkit.entity.Creaking.class);
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// Paper end - add missing EntityEffect
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private final byte data;
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private final Class<? extends Entity> applicable;
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@ -1159,4 +1159,17 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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*/
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@NotNull String getScoreboardEntryName();
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// Paper end - entity scoreboard name
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// Paper start - broadcast hurt animation
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/**
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* Broadcasts a hurt animation. This fakes incoming damage towards the target entity.
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* <p>
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* The target players cannot include {@code this} player. For self-damage, use
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* {@link Player#sendHurtAnimation(float)}.
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*
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* @param players the players to broadcast to (cannot include {@code this}
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* @throws IllegalArgumentException if {@code this} is contained in {@code players}
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*/
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void broadcastHurtAnimation(@NotNull java.util.Collection<Player> players);
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// Paper end - broadcast hurt animation
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}
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@ -3899,4 +3899,16 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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@Override
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Spigot spigot();
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// Spigot end
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// Paper start - entity effect API
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/**
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* Plays an entity effect to this player for the target entity
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* <p>
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* If the effect is not applicable to this class of entity, it will not play.
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*
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* @param effect the entity effect
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* @param target the target entity
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*/
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void sendEntityEffect(org.bukkit.@NotNull EntityEffect effect, @NotNull Entity target);
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// Paper end - entity effect API
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}
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